Cult of Gameplay

posted in noaktree leaves
Published May 28, 2008
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To please those of you who belong to the cult of gameplay and/or are easily fascinated with bright pixels, I bring you a brief description of an old game I created named KaBa. It is important to take a look at KaBa as it is the foundation for the game I am currently building - Path of War.

KaBa was developed for the PocketPC. I never had any intention to sell it or profit from it, I just wanted something to play whilst I took bathroom breaks. Of course that's not entirely true... Unless you think me the sort of person who takes a 2 player bathroom break. Which I am not.

Ka and Ba are two Egyptian words with some esoteric meaning I am too rational to understand. The two characters in KaBa are none other than Anubis and Ra (not the ones from Stargate SG-1). Anubis and Ra are upset at each other and decide to have a fight to see just who's more upset at the other.

Elements on the screen include two opponents, a cursor, an action button, and 4 actions to take. The cursor moves from left to right under each possible action. When a player presses the action button the cursor stops. The action the cursor is underneath can now be taken by the player. To decide who goes first, one player presses the action button and the player closest to the stopped cursor goes first.

Each player has a max of 15 Health points and 1 Power point to start. Each action will now be described below.

Power Up - The player increases their power points by 2.

Magic - A player may cast spells which require and use up a given amount of power points.
Pass - Do nothing, skip turn.
Heal - 2 pp, Increases health between 2-4 points.
Lightning - 3 pp, Attack opponent with 3-5 damage.
Shield - 3 pp, Absorb an attack from opponent.
Cage - 4 pp, Freeze your opponent for 2 turns.
Shining Sun - 6 pp, Mega attack causes 5-9 damage and cut-scene.

Summon - A player can summon one of the four elements or power up 1 power point. Each element gives special powers to the player. An element can only be held by one player at a time. If an element is summoned while the other player holds it, then it is stolen from the opponent.
Fire - 50% Chance to heal 1 health point per turn.
Water - 50% Chance to power up 1 power point per turn.
Air - Maximize all attacks.
Earth - 50% Chance opponents attack will be blocked.

Attack - The player attacks the opponent with 1-4 damage. Attack requires but does not use up 1 power point.

Players take turns until one player's health points are <= 0, at which point the match is over, the loser bows to the winner, and the winner gloats.

Here are some images of the game in action.



Path of War will share certain gameplay elements with KaBa. I will be increasing the number of things to be summoned, spells, attacks, etc. Also I'll be adding levels and experience into the mix. 3D scenes and characters will replace the temple and gods. Network play is a must with this game. Tournaments should be an option as well as team battles.

I'll continue to work on Path of War, though it might be some time before I make another gameplay journal entry. I know this is sad to some of you who feel engine tinkering is a waste of time, but it's fun. And, for me, having fun is what making a game is all about.
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