Start up the engine

posted in noaktree leaves
Published April 21, 2008
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The Path of War engine is coming together. It is built to compile on x-platform. Which means that a lot of operations are abstracted to allow different implementations depending on the target machine. It is so far compiling without problem on windows x86 and linux(ubuntu) x86. Mostly there are only math objects and functions in the engine. I've built a couple of debug trace functions and a RNG as well. Below is a list of math objects currently in place:

class pow_vector2;
class pow_vector3;
class pow_matrix33;
class pow_matrix44;
class pow_bezier2;
class pow_spline3;

Most of the work was pulled from an existing x-platform project I've developed (and not talked about MUAHAHAHAHA) during the past year. So it was very little work to get the POW engine this far. The rendering engine is a dynamic library (dll, so) so all tools and programs don't get bloated with a static lib.


I've received my prize pack from John Hattan. It's a bunch of crap he pushed off on me for drawing a logo. Remember? The contest none of you participated in? Suckers! There were some good finds in the box, a movie about the atomic bomb narrated by Shatner (gotta find a VCR to watch it), some rocky & bullwinkle episodes, and the best is a wooden castle model which I'll be blowing up with firecrackers at the start of July.
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johnhattan
You didn't look inside the video box. It's autographed by the director. Cool eh?

Oh, and that's me doing "The State of Disney" call on the phony phone-call album.
April 21, 2008 07:38 PM
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