Editor compiles

Published January 11, 2010
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Today I got Ogitor to compile from source and I made some changes to the code. One of the changes that I made was that I added a save file dialog to the DotScene exporter so that I can use it easily. This effectively means that the XSL file I wrote is no longer needed (for me at least) but it was still a fun exercise to create it :) .

My next task is to get a scene loaded into my game and to create my first Ogitor plugin. Eventually I would like to create a plugin to allow me to create plugins using LUA as opposed to having to code in C++..
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