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Weekend Reading: Tales from Journal Land

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Damn that week went fast. Here are your Journal Land entries from the period of 10/4 - 10/11

Hello and welcome to new authors JD_Rushing and Night Lone!

Project Updates

  • Beals Software - Programmer16 has new video blogs along with some playtime with indie RPG Savage XR, also a new Indie Spotlight and screens for Battle Arena
  • /* Why you crying? */ - JTippetts is back to work on Goblinson Crusoe and explains his Lua scripting system he's working to adapt the game to. Also covers some gaming diversions that attracted his attention in the form of web games Candy Box and Cookie Clicker
  • DMD 'Ware - polyfrag is forging forward with Corporation-States and working to evolve it into his masterpiece
  • Disciple of Jonato - CRYP7IK introduces his "simple to use C++ game engine with accompanying editor using an outboard component based system as it's base" called Toasty
  • Pixel ? Tile ? World - Servant of the Lord shows off some really cool render art for stain glass windows in Of Stranger Flames
  • Shane C's Journal - Shane C has made available a game for download made with Scirra Construct 2
  • Big Boss TV - Rottz has some new screenshots for mobile game Big Boss TV
  • lwm's Roa Journal - lwm is back with updates on how he's working with SlimDX, skeletal animation and navmesh generation

    Game Dev Stuffs

    • Leadwerks Developer Blog - Josh Klint updates on the continuing process of getting Leadwerks running on Linux in preparation for SteamOS
    • Radical Tales - Radikalizm does indeed have a radical tale to share in how a trip to visit a friend in Vancouver also happened to land him an internship at a game studio
    • Rendering Is Fun - Bacterius has a demo for his lens flare algorithm with DX11

      Other Stuffs

      • BGBTech: The Status Update - BGB talks about the work he's been doing with writing his own tools for video compositing and using blue screen
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