Game design, Player types and Pleasures from games

posted in Game Developer
Published August 15, 2017
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Hi. To be honest, but the game design for me has always been something unique and interesting. My path of game development first started with programming. After I began to draw, in order to be universal, but later, I discovered the game design and that was for me, on a pedestal favorite direction. Today I would like to touch on the types of players, why they play the games and pleasures of games.



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Be brief and clear. In our nature there are 4 types of players: explorers, killers, sociable and those who like committed to something. 

Crooks. This type of players are focused more on the quick passing game. It does not matter the study and details in the game. 
Killer. These guys love to destroy everything and kill everybody. Just put them in the tank, tell them where it is necessary to blow - trust me, they will not leave anything alive there.
Sociable. They love socializing, but most of all they love online games where can someone make friends, work in team and to tell you the recipe for a delicious mother's cookies. 
Researchers. How do you think, what you like to do this group of players? I also think that they are exploring every path in the game where you can collect all achievements. 

Every time you create a game, ask yourself the question: "what kind of player I do my game? Is it possible to combine these types of players in my game, changed some part of it?"

 

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Incidentally, with regard to online games. Why do you think people play online games? First, they like competition, will compete to get to the top and gain respect. Secondly, people like to work in a team. Personally I play team games and more hours spent in team modes rather than in single. I love this mode. Thirdly, people play online games in order to meet and chat with friends, spend time with them online and meeting them to have constant, friendly contact.

As you know, men play more games than girls. Their main game is the first 20 years. Action and aesthetics - their element. From 20 to 30 years, men are already playing something more calm and tactical, where you do not need a lot of push on the joystick, but need to think. And about men from 30-35 years to play in something calm, for example in genres "I'm search" and "Farm".

But women, as a rule, begin actively playing with for 30 years. More women in the world, but I don't like the game. But often after 30 years of playing farm frenzy.

 

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Identify the main fun of the players: 

Fantasy. We love to feel part of another world, which could be anyone. 
Plot. Sometimes the plot can cause a pleasant sense of his sudden change of events, a dramatic denouement and linearity. 
Partnership. Teamwork is enjoyable. 
Discovery. The opening of the new - is the main game fun. 
Expression. Everyone loves to brag about. 
Obedience. Cool when you can control others.
Feeling. When you realize that step the expected event, then the waiting becomes a pleasure. 
The gloating. When you killed your enemy, it's nice. 
Gifts. We love to receive gifts? 
Humor. No comment. 
Choice. To go left or right? I have a choice?
Fulfilled goal. We love to reach goals and to feel pride because of this.
Surprise. We love to be surprised. The Japanese are masters at it. 
Fear. We love to be frightened and to feel the shaking. This is an interesting kind of fun that we both and hate. 
A miracle. When we are strongly of something was surprised and experienced a wild delight from something. 
A tough win. That moment, when initially there was little chance to win, but you win.

 

So when making a game, think of the fun highlights of your game and how much to add. My name is Flatingo and I love to make games. If you also like to make games, welcome to my YouTube channel. Good luck in your projects.

 
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