devlog #4: 01.09.17 - 08.09.17: Be a part of the community!

Published September 08, 2017
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PicsWars.io devlog #4: 01.09.17 - 08.09.17: Be a part of the community! 


Hello, gamedev.net! Previously, I've had a devlog on TIGSource, but it didn't seem to be active, so I decided to migrate here. I hope you'll enjoy my content!

This week I’ve finally added a purpose to the game. Now the game is not only about capturing territories for yourself, but it’s also about being a part of the community. Now multiple players can promote the same picture together. That way even if your community’s main player has run out of turns today, you can copy their image and continue capturing the territories.

I hope that this feature will motivate people to unite to dominate the field together.

Other than that, I’ve made several changes to the core code. I have removed some bugs associated with the authentication system. What’s more, the game now opens more smoothly.

I wasn’t able to work on speeding up the game yet, but I will focus on that next week. I’ve made a lot of not wise decisions back when I started the development and now I will have to pay for that :[

Next week, my goals are:

  • Speed the game up by moving the db to the same machine as the backend.
  • Speed the frontend up as well


Thank you for reading so far! I will keep writing devlog every Friday, so stay tuned! I will be very grateful for any feedback too! Check out PicsWars.io at http://picswars.io/?ref=gamedevnet !

 

P.S. I am open about my development, so here are some links:

Screen Shot 2017-09-08 at 15.02.07.png

Screen Shot 2017-09-07 at 12.04.25.png

2 likes 3 comments

Comments

jbadams

What an interesting concept! Do you have some sort of filter to try to keep the images safe/clean, or just an honor system and moderation?

September 09, 2017 12:58 AM
cbrwizard

@jbadams thanks! =]

I initially thought about using a neural network service for filtering images like Google's https://cloud.google.com/blog/big-data/2016/08/filtering-inappropriate-content-with-the-cloud-vision-api but I decided to keep it simple for now and manually filter them. When many people start playing the game I will most likely connect the service.

September 09, 2017 02:25 AM
jbadams

No point spending the effort for a non-problem, probably a good decision! :)

September 09, 2017 05:48 AM
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