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Latest HTML5 Activity

Hi there! 

I will be glad if you play my game. 

This is a platform game in which you have to control your character, collect keys and open doors to the next levels. The ultimate goal of the game is to find the hidden artifact. 

It is my first time experience of 2D scroll-side game with …

2,784 views
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Michael65589
January 10, 2023 10:57 AM

I want to create a simple online boardgame. We want to play it with 2 or 3 players. Every Player should type in his name. Furthermore I need a dice. I ask google and I found the phaser.io framework and the boardgame.io framework. Are there other frameworks that are proper for that?

Thanks

2,500 views

Use WebGL and GLSL shaders. This book is excellent to start: WebGL Programming Guide HTML5 <canvas> can be used in “webgl” context. You can draw in 2D and 3D. Complete freedom and complete control with shaders. Use glMatrix library for linear algebra for vector and matrix operations. You can …

5,761 views
8Observer8
November 29, 2021 07:59 PM

This example https://github.com/8Observer8/login-websocket-js is just for demonstration how to read information on server side. It uses WebSockets for communication. You can save records of your users to MySQL (MongoDB and so on) to show a record table. This simple example reads login/password from…

5,666 views

Hey all!!!

Swarzie

Premise is to create an open world game built through storytelling! Folks can create pieces to the plot as well come up with ideas for others to add on as well which in turn builds an online community. Build this so far using BabylonJS. Check out what I have so far and if intereste…

3,234 views

Nova is an abbreviation of supernova. The game's visuals focuses around a star's beauty. The stars have the most polygons, with separate objects of each of the star's coronae. Of course, the game has space battles. Nova is a free to play (online) and simple to use RTS. Try it out here :

https://chei…

3,263 views

Bringing this back on top as it is still up to date

5,127 views

I started programming in college, if you're starting now then you'll probably be leagues ahead of your classmates by the time you get to college if you stay at it consistently. 

I just wanted to point out that the three.js library is very popular for javascript game making. https://threejs.org/…

6,162 views
UI Framework

I guess I'll start from digging through the conceps and implementation of WPF (like in the Avalonia UI) and go further on assembling my UI engine core somehow similar to what they did. From my overview, most of what WPF offers is somehow similar to either HTML or CSS which is shown by diverse showc…

10,009 views
ProjectTaival
July 06, 2020 12:00 PM
Dev Diary #127 - Last Week, In Summary 25: Website & Story Updates

Hello and welcome to this weeks dev diary, the short version!

Last week went by along the following topics;

  • Shuffling around with the website color themes - still not sure what I like the best, but for the final First version (V1.0) the theme will be dark.
  • Tried out some ideas with the website's Tab d…
3,606 views
ProjectTaival
May 11, 2020 11:08 AM
Dev Diary #119 - Last Week, In Summary 17: Website Updates

Hello and welcome to this weeks Dev Diary, the short version!

Last week went by with the following topics;

  • Much, much more tutorial watching on CSS tricks - as mentioned earlier, trying to avoid using Java Script, in fears of compromising SEO optimizations by accident. This is why I have decided to l…
3,785 views
ProjectTaival
May 04, 2020 05:45 AM
Dev Diary #118 - Last Week, In Summary 16: Website Updates

Hello and welcome to this weeks dev diary, the short version!

The last week went along these topics;

  • Explored using animated SVG on the loading page, trying to recreate some functionality of JS effects, like using SVG to fake the page fading in upon loading.
  • Tried several ways to using the CSS checkbo…
2,835 views
khawk
April 28, 2020 03:46 PM
Phaser 3.23.0 Released - New Rope Game Object and more

The Phaser community, the open source desktop and mobile HTML5 game framework, has released Phaser 3.23.0 to GitHub and npm. This release includes the new Rope Game Object, 100% JSDoc coverage for the entire API, and a list of improvements and new features as they progress to Phase 4.

The new Rope G…

4,394 views
ProjectTaival
April 27, 2020 08:31 AM
Dev Diary #117 - Last Week, In Summary 15

Hello and welcome to this weeks Dev Diary, the short version and a tad more info about SEO concerns that I found out.

Last week went along with the following topics;

  • Searching for the best way to use CSS for Tabs and Loader screen, instead of Javascript. Search is still ongoing, but one of the most p…
3,819 views
ProjectTaival
April 20, 2020 09:20 AM
Dev Diary #116 - Last Week, In Summary 14

Hello and welcome to this weeks Dev Diary!

Still only minor news for the past week, which went along these topics;

  • Much, much more CSS tutorials, in written format. (Example)
  • Uploaded the first development phase of the project website (still early prototype, which will not remain as plain as it curren…
3,434 views
ProjectTaival
April 13, 2020 12:33 PM
Dev Diary #115 - Last Week, In summary 13

Hello and welcome to the 67th Dev Diary, the short version!

Last week went by along the following topics;

  • Much, much more CSS tutorials.
  • Drawing/prototyping design options for the game project's website.
  • Some semi-daily brainstorming about the core ideas behind the game. (if you smell what The Rock is …
3,881 views
ProjectTaival
April 06, 2020 09:30 AM
Dev Diary #114 - Last Week, In Summary 12

Hello and welcome to the 66th Dev Diary, the short version!

the Last week went by along watching a bunch of CSS tutorials, as my current goal is to learn website optimization skills in order to eventually make a website for my game projects and eventually for the indie game studio. This is both a ni…

3,234 views
ProjectTaival
March 30, 2020 12:42 PM
Dev Diary #113 - Last Week, In Summary 11

Hello and welcome to this week's Dev Diary, the short version!

Last week went by along the following topics;

  • Finalized the more “proper” example of coding HTML5, found here. (Remember, the page is designed to be eBay compliant)
  • Started the initial work for the next sales page for Metal Gear Solid V Co…
2,988 views
ProjectTaival
March 23, 2020 10:13 AM
Dev Diary #112 - Last Week, Explained 01

Hello and welcome to this weeks dev Diary, the short version!

Today will be a tad longer short version, as I have done mainly HTML and CSS practices, which require a little bit more of explanation.

  • Finalized HTML page by using plenty of Tables.

This was a try-out on using a ready made template for HTM…

3,159 views
What name is better for game?

Thanks for the comprehensive information. Yes, you are right, i think making name from backdtory is best solution. Tom also tips to make non english name, may be it will realy not so bad.

5,994 views
Webellion
November 03, 2019 11:17 AM
End of October DevLog

RTS fans, we're coming at you with yet another DevLog entry!

New features are landing in this weeks version
  • Advanced AI updates to enhance how computers control their economy, production, and military in Skirmish mode.
  • Long-waited in-game menu where players can fine-tune how they …
3,033 views

Xenko (http://xenko.com/) is also another good option and has good 2D support. Might be worth a look.

5,316 views
Viir
October 25, 2019 05:02 PM
DRTS Game October 2019 Release - Leaderboards and UI Improvements

Today, a new version of DRTS Game goes live. Time flies, the last release is already a year back. As I had more time to work on the game recently, I addressed the issues discovered in last years version. Today's release brings many improvements in the user interface, especially in the multiplaye…

3,268 views
gametable
October 18, 2019 11:28 PM
Tabletop Dots and Boxes has been released!

Hey GD.net community! We're excited to have joined and be whipping up a first blog post to announce release of our Dots and Boxes game. A little background about us, gametable.org. We're a non-revenue side project game site created by a few friends honing their game development skills. We don't …

5,762 views

Hi! 

I believe I could help out with this position. I'm very active on most social media apps/websites so frequent posting shouldn't be an issue. Interaction with the game's audience shouldn't be anything too difficult to manage! 

If it's not an issue, could you please share more details…

3,148 views
[FREE][Beta] Retro RPG Online 2 - Client Open Source

I'm uploading a free version of RRO2 it's the latest version for the dedicated server. No promises that ill upload future versions. You are free to distribute it to whoever you like, in fact I encourage you to give it to friends to play and trial.

https://ufile.io/5mthm828

virustotal - N…

5,851 views
TheFever716
September 07, 2019 12:28 AM

PlayCanvas, an HTML5 games engine, has just seen the release of version 1.23. The new features in 1.23 include availability on NPM and official typescript definitions for the API. Improves from its last iteration are as follows: Post effects now use MSAA render targets with WebGL 2, Grab pass …

2,975 views
TheFever716
September 07, 2019 12:28 AM
HTML5 Game Engine PlayCanvas Releases Version 1.23

PlayCanvas, an HTML5 games engine, has just seen the release of version 1.23. The new features in 1.23 include availability on NPM and official typescript definitions for the API. Improves from its last iteration are as follows: Post effects now use MSAA render targets with WebGL 2, Grab pass be…

5,667 views
grelf
August 19, 2019 12:17 PM
Before DOOM

The August 2019 Challenge on GameDev.net has been announced and it is about recreating DOOM with current technology. I missed the original DOOM craze in the 1990s although I had developed some computer games in the decade before that. So I first had to look at the Wikipedia entry on DOOM to see …

3,685 views

To get a different perspective on JavaScript in HTML5 pages (mixing canvas and other elements) you may ike to look at https://www.grelf.net/jscourse/index.html

My home page (grelf.net) also links to other examples that I have converted to HTML5/JavaScript from some of my earlier programs in …

5,339 views

Hey there,

Intro

I've been making this 2D lightweight engine targeted for Javascript and Canvas, making it ideal for the web (e.g: .io games). It also can work "natively" with nodejs; this was supposed to be a simple contiuation of the framework I made for my game jams, though taking the…

3,119 views
[Rev-share]Seeking Website Manager
THE PROJECT

INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…

2,270 views
AlienplayGames
May 18, 2019 07:29 AM
Reap | Devlog #3

Hi everyone!

I'm close to completing Reap. So, to make sure that everything works fine, I'll do some closed testing for it.
If you're interested in participating contact me here:
https://twitter.com/alienplay_games
https://gamejolt.com/@alienplay
or just comment on this devlog / send me PM. …

3,414 views
Greedy Goblin
March 27, 2019 11:09 PM
Making a map (editor)

When it comes to populating the game world with objects I didn't want to have to spent months building a map editor, I only need something fairly simple and creating a feature-rich editor with a whizzy GUI seemed like such a waste of time and effort.  I've been down that road before and ended up…

4,285 views
8Observer8
February 13, 2019 10:51 AM
101. Snake. JS/ES5, Canvas API

Step-by-step instruction of Snake 2D using JavaScript/ES5, Canvas API

Let's make a very simple classic snake game. For example, if we have a snake head with 10x10 pixels then we will move our snake by a step with 10 pixels using timer.

This is the result of our work: Sandbox

Note. I take ideas fr…

6,681 views
Septopus
February 04, 2019 03:31 AM
SlingBots - Major Changes, and Audio Strangeness.

Okay, it's been a busy couple of weeks, I've been playing with shaders and retouching meshes and all kinds of fun things. 

  • Aiming/Shot Camera is now right-click, it orients to your current facing/throwing direction, and changes if you do.  I've eliminated the reverse camera angle for now(fo…
4,313 views
Awoken
February 03, 2019 07:48 PM
Shadows & Ocean Sky-box

Hello GameDev,

This blog entry will cover new visual features added to the project. 
They are in no particular order:
- Shadows
- A reflective ocean sky-box
- Vertex color noise for vegetation.
- Preliminary client GUI

But before I get to that I'd like to mention that I'm still pluggin…

4,565 views
Greedy Goblin
October 14, 2018 06:32 PM
State Changes

Games usually (if not always) require some way to manage state changes... and I'm sure most of you (if not all of you) know far more about State Machines than I do.  And I'm certain that I could learn a heck of lot from reading up about the subject to build a state machine that works beautifully…

3,965 views
Greedy Goblin
October 06, 2018 11:22 AM
Slopey McSlopeface (part 2)

Having played around with the character movement a bit more I realised I was doing many things wrong.  Not that I had ever intended to do things perfectly, but the slope handling just wasn't up to scratch.  I had acceleration working, but deceleration didn't due to the way I had built things.  S…

3,831 views
MakeIndieGreatAgain
September 19, 2018 04:48 PM

Game developers will be able to become pioneers in the development of decentralized games for the gambling industry using DAO.Casino protocol.

On September 17, 2018, DAO.Casino is opening Sandbox for developers, independent teams and game development studios that choose to harness the power …

4,561 views
Sergey Tomilov
June 29, 2018 10:18 AM
Russian social network OK.ru triples game developer payouts

OK.ru, one of Russia’s largest social networks, has tripled mobile game developer payouts to $1.6 mln (100 mln rubles) over the past five months.

In a move to lure more developers from all over the world, OK.ru will give free traffic to new HTML5 games starting from July 1, 2018.

There a…

6,723 views
Palitri
August 25, 2017 01:54 PM
Axis 3D for Web

Axis is a free open source 3D engine for web pages and desktop applications. It's been a month since its official release with full source code, editor and all and there is more content available now like samples, info pages, API documentation and recently the team opened the discussion pages on…

4,392 views
khawk
July 28, 2017 12:55 AM
WebGL Insights Book Now Free

The book WebGL Insights is now available for free as a PDF download. Published in 2015, CRC Press has made the book available for free, and it can be downloaded from the WebGL Insights Github page.

Quote

WebGL Insights presents real-world techniques for intermediate and advance…

4,273 views
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