Dimins V2018.1

Published January 31, 2018
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I started making a game this month as a "One Man Army". I'm not really following any kind of dev process, just working what I feel like when I feel like and using only Unity, Blender and Gimp.

First I got some references for the game I want to make, I want it to be a monster collection game on pc, android and switch. Only multiplayer will be pvp. The only motivation I have is I want a game that I like to play on mobile and pc with my partner and daughter. We decided to call it Dimensional Minions (Dimins), at least as a working title.

  1. https://sketchfab.com/models/3b15fce0a6d84f99ae2770aec2b9ba9e
    1. https://shop.bitgem3d.com/products/fantasy-land-se
  2. Pokemon Ultra Sun & Moon
  3. https://play.google.com/store/apps/details?id=com.ubisoft.runeguard&hl=en

Did some basic modular and tiled environment assets, turns out my modelling and unwrapping is okay but my painting is horrendous.

modularAssets.PNG.c81f633c6f630bde65f364030079bc01.PNG

 

I followed that up with a basic movement and profile system in Unity, at this point it only saved the position of the player but all other data was added as needed and it worked out of the box. The camera feels weird, I'll probably have to spend a lot of time on it.

Test3.gif.0495ae6b0ff5234501f8a3516a10325d.gif

 

Now something a bit more meaty, I made some Ability and Minion databases to describe what ability and minions are and to give them some stats and behaviour, then a secret place where combat takes place with the ability to run, swap minion, attack and capture enemy minion. I also added a basic custom animation\tween helper and a simple fluent interface for scripting abilities and their animations to spawn particles etc as well.

lmao.gif.c55461524042fa1dfc1190021f0007e0.gif

 

I made a proper minion, his name is Cubgel, and gave minions some world behaviour to roam about. My daughter wanted a mummy and daddy one with lots of babies, that's why they are different scales.

lmao.thumb.png.d19db280002d707817a7d418a1482fd0.png

 

Then I made another tree, cementing the fact that my art really sucks:

Trees.PNG.170a92486521f49c47be106af83f7078.PNG

After that debacle I worked on dialogue, got basic stuff in the dialogue can interface with the current story data found in the players profile to determine what to say or not to say.

dialogue.thumb.gif.6864d0be44b74d3a6bf8f1da4534acb2.gif

Following that I got a friend to make some pixel art based on my scribblings to give some good references to make models from, for now most of them are cubes with the pixel art on them.

 

TVbqAos.png

I then made some spawners to spawn all the minions in the world and built a small area to play in. I also added a simple walk in cylinder to heal all your minions up otherwise the game just gets impossibly hard. I guess the current goal is to kill the highest level minion spawns. I'll have to add a story at some point.

 

world1.PNG.ba9767d2daded34a557797b261e76b63.PNG

 

I added a lot of little tweaks like nameplates for minions, animation on the cylinder and some other basic 'polish' but at the moment I am just going to upload the build and call it a night. There are probably so many bugs but it's 1 am and it's time for sleep!

Dimins_2018.1.zip

Give it a play and give me some feedback on my horrid camera, ui and art. Literally any feedback will be appreciated.

Oh another thing, I relatively recently started\released an open source game called STD(Simple Tower Defense) and if you wanna check that out it's here, it's 64 bit only and needs the VS 2017 redist installed, it also suffers from bad art.

https://github.com/nhold/td/releases

PS. Is this too much media?

 

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