Here are some screens of an old demo I called aquabot:
I'm taking this week off of my normal programming of my engine to better educate myself on DirectX. How, you might ask? By reading the entire SDK docs and going over all of the sample code. I've been meaning to do it for some time and since I know they aren't going to be releasing another major update to DX9 now is the perfect chance to learn it all.
Here are some screens of an old demo I called aquabot:
Here are some screens of an old demo I called aquabot:
Previous Entry
Stuck at home
Next Entry
Step-by-Stepping
Advertisement
Latest Entries
OpenGL Indexed Geometry Buffer
1722 views
Cult of Gameplay
1302 views
Cross Platform Is Working
1389 views
Start up the engine
1342 views
Gathering some art
1268 views
Making a game
1213 views
ImageMagick Magick++ to HBITMAP using C++
2457 views
Problems != Good Sleep
1218 views
Cylindrical Texture Mapping
1425 views
Daemon (novel)
1325 views
Advertisement