I am a junior software engineer, and wanting this first serious individual project to be worth something, I have been reading stuff all around the Internet - including GDnet - and joined GDnet+ today to celebrate the kickstart.
So, following an article I read on GDnet, I am starting with that good old Tetris.
I am pretty sure I will have the game engine itself coded quite fast, so beyond the game itself my focus will be on the art - 2D sprites and anim, and music and sound effects. Precisely, I want my Tetris to be FUN. And I have some ideas on how I plan to do this - though I have no clue whether my ideas will actually make my tetris fun :P
Well, anyway, there will be some ongoing design doc somewhere at some point. I have made no real decision on my development process, but it will most probably be iterative all the way.
Some tech specs before diving into deep sleep:
- C/C++
- Code::Blocks / MSV Toolkit 2003 combo
- SDL for graphics
- still to determine audio lib, and maybe other interesting stuff to make the job easier
Idle 2D artists/animators, you're welcome to comment or give advice on the best tools, or even your availability if any of this tempts you :)
Bye for now!
Wish you luck with everything and, if you ever get stuck (not saying you will, mind you!), there's a lot of people here willing to help you along. [smile]