Going somewhere (hopefully)
Published February 27, 2006
Wrote significant portion of the code (un-releasable, though, since I am aiming so much at playability for now, i.e. ugly all public code), both on the game logic part and graphics part, which end up yielding the following test screen:
(click for full size)
Playability is roughly 3 steps ahead:
- Collision management
- Player input
- Scoring
On to the pit!
PS: for those who won't care looking down to the second post, the block art is self-made :P