Material values, blinn phong

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2 comments, last by cozzie 5 years, 5 months ago

Hi all,

Even though PBR is basically today’s standard. I was wondering what a good approach is to determine ambient, diffuse and specular values for different types of material, using the “old” blinn phong approach. Are there for example studies or reference data for common used materials, like grass, metals, concrete, tiles etc.

Any input would be appreciated.

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Check this. It is small though.

There were many. Most modelers should provide such bank/libraries. I remember 3D Studio Max had, and could also import some. Blender should do the same.

Thanks, this helps in my search :)

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

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