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Latest indiedev Activity

gamedevdigest
April 19, 2024 01:42 PM
Game Dev Digest Issue #230 - Keep It Simple

This article was originally published on GameDevDigest.com

Here is another week of tips, including some on keeping your scope achievable. Enjoy!

Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…

1,283 views
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gamedevdigest
April 12, 2024 01:27 PM
Game Dev Digest Issue #229 - The Artistic Side

This article was originally published on GameDevDigest.com

A look at the artistic side of things. Enjoy!

Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesme…

2,137 views
gamedevdigest
April 05, 2024 01:46 PM
Game Dev Digest Issue #228 - The Magic Behind The Engineering

This article was originally published on GameDevDigest.com

Some game dev tips before we head into the eclipse. Enjoy!

2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit wi…

3,220 views
gamedevdigest
March 29, 2024 01:50 PM
Game Dev Digest Issue #227 Animation, Mind Blowing Shaders, and more

This article was originally published on GameDevDigest.com

This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!

Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The p…

1,915 views
gamedevdigest
March 22, 2024 01:50 PM
Game Dev Digest Issue #226 - Behind The Implementation

This article was originally published on GameDevDigest.com

Another week with more stuff to help you on your game dev journey. Enjoy!

The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken partic…

2,589 views
gamedevdigest
March 08, 2024 02:51 PM
Game Dev Digest Issue #225 - Math, Optimization, Flash Deals and more!

This article was originally published on GameDevDigest.com

Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!

My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve ever…

4,233 views
gamedevdigest
March 01, 2024 04:05 PM
Game Dev Digest Issue #224 - Visuals How-Tos And More

This article was originally published on GameDevDigest.com

Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!

2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familiar…

2,979 views
gamedevdigest
February 23, 2024 03:11 PM
Game Dev Digest Issue #223 - New And Old Approaches

This article was originally published on GameDevDigest.com

Get your dev on for another week. Enjoy!

A New & Unique Approach to Creating Mirrors for Games in Unity - According to the developer, the novel method is faster than ray tracing and more detailed than Screen Space Reflections.
80.lv

Exclusi…

2,389 views
gamedevdigest
February 16, 2024 01:53 PM
Game Dev Digest Issue #222 - Technical Art and more

This article was originally published on GameDevDigest.com

Back with another issue, hope your game dev is going well. Enjoy!

Unity Presents a Novel Method For Generating Texture Maps - The proposed framework utilizes a PBR diffusion model in combination with a frozen RGB model.
80.lv

The Occasionally U…

3,492 views
gamedevdigest
February 09, 2024 03:28 PM
Game Dev Digest Issue #221 - Rendering Techniques and more

This article was originally published on GameDevDigest.com

Enjoy another issue, I hope you find something useful!

Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. O…

4,274 views
gamedevdigest
February 02, 2024 03:57 PM
Game Dev Digest Issue #220 - Digging Deep

This article was originally published on GameDevDigest.com

Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!

The most important goal in designing software is understandability - When you're designing a piece of software, the single …

1,922 views
gamedevdigest
January 19, 2024 03:28 PM
Game Dev Digest Issue #219 - Level Up Your Code

This article was originally published on GameDevDigest.com

Enjoy another week of tutorials, tips and good coding practices!

PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a ro…

1,505 views

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

1,645 views
gamedevdigest
January 12, 2024 02:22 PM
Game Dev Digest Issue #218 - Patterns, Abstractions, Complete Tutorials and more

This article was originally published on GameDevDigest.com

Keep the new year chugging along with more great tutorials. Enjoy!

AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games t…

2,068 views
gamedevdigest
January 05, 2024 01:52 PM
Game Dev Digest Issue #217 - Small Games, Coding Patterns, AI, Fluid Sims and more

This article was originally published on GameDevDigest.com

Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!

Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to the…

1,545 views
ta_stronskaya
November 22, 2023 02:09 PM
Drope.me Indie Game Awards 2023: Showcase Your Indie Game to the World

Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…

4,479 views
Manamongods
November 21, 2023 03:38 PM
Moving halfways away from Unity with a custom engine

The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…

1,750 views
gamedevdigest
November 17, 2023 02:22 PM
Game Dev Digest Issue #213 - Say Hello To Unity 6

This article was originally published on GameDevDigest.com

Short and sweet this week. Enjoy!

Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our …

1,416 views
citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

1,918 views
gamedevdigest
November 10, 2023 01:55 PM
Game Dev Digest Issue #212 - Parody, Performance, Modeling and more

This article was originally published on GameDevDigest.com

Back for another week. Hope you enjoy!

Why Cities: Skylines 2 performs poorly - The teeth are not the only problem
blog.paavo.me

Making Immersive Games 101: Maintaining the Magic Circle - In this article, we explore the concept of the Magic Cir…

1,677 views
gamedevdigest
November 03, 2023 01:15 PM
Game Dev Digest Issue #211 - Testing, Shader Theory & Implementation, and more

This article was originally published on GameDevDigest.com

Unit testing, TDD, Raymarching, Raytracing, Shader deep dives and interactions, plus lots more. Enjoy!

Physically Based Rendering (4th edition) now available online for free - Physically Based Rendering: From Theory To Implementation
pbr-book.…

2,048 views
gamedevdigest
October 27, 2023 12:33 PM
Game Dev Digest Issue #210 - Atmospheric, Shader Effects, My Game, and more

This article was originally published on GameDevDigest.com

Hello, a special issue this week where I finally get to show you my own game! Plus more great content from other creators. Enjoy!

List of character flaws (150+) with examples - Flaws can make your characters more dynamic, relatable, and compe…

2,433 views
gamedevdigest
October 20, 2023 03:55 PM
Game Dev Digest Issue #209 - Retro, Multiplayer, and more

This article was originally published on GameDevDigest.com

Retro discussions, multiplayer tools and tips, plus a lot more. Enjoy!

The Best Darn Grid Shader (Yet) - For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write. And I’ve always failed at it for r…

1,872 views

@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?

6,432 views
Promotion of indie games on Steam

Please don't necro. This ten-month-dormant thread is now locked.

7,311 views

bigboybigbo said:

Hey! I was wondering if anyone had any advice for 2D visual programming engines.
The game my team is planning to make is super simple top-down pixel styled, but I need an engine that can handle full-quality 2D animation- and I'm unsure if any visual programming engines out there can…

4,814 views

Hi, I would like to tell shou you a short teaser for our upcoming game Wacky Chariots. It is an arcade racing game set in the fantasy world which is inspired mainly by ancient Rome and Greece. Compete on different tracks with up to 7 AI or human players or drive alone and try to complete some of th…

2,442 views
Descending The Abyss [WINDOWS]

Hi guys, a few months ago I published my first game "Descending The Abyss" :

 

Descending the Abyss is a

2D Dungeon Crawler - Roguelike

in where the players can choose between 3 different types of "heroes" to explore the Abyss.

Where they will found resources to craft new weapons and upgrade their …

4,135 views
lucidsight
October 14, 2021 02:57 PM
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay

Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena.  Colys…

14,752 views
cave - a crafting rogue-like game

I like the game and your beard. Can I mine your beard? What would I find? Beard Joke

6,169 views

Welcome everyone, we are working on a fast paced 2D roguelike in which you hype up the crowd to get more gold while fighting waves of robots in a futuristic colosseum. I also make DevLogs on youtube in case you prefer a video: 

Up to this update this roguelike wasnt feeling that much like one. …

4,120 views

@ddlox Thank you so much for your feedback!

We will certainly take into account all your comments and try to correct the shortcomings!

The game is under development, so some content is not yet ready, but we plan to add women, as well as new enemies in the form of dogs and werewolves.

The game is creat…

5,890 views

Hi,

Just listing that we have alpha 1 of our open source 3D engine released. We have our own website,  and the code is on GitHub and SourceForge.

We also have project/blogs on Gamedev tied to this account.

Just posting to raise awareness of the engine.

https://sourceforge.net/projects/vividengine2…

3,822 views
Throwing Exceptions as Expressions in Unity — The C# 7 Way

Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.

Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.

Game developers generally dislike exceptions. …

11,505 views
Zirthian “Weapons Test” build COMING OUT SEP 2020!

The Weapons Test build lets you experience all the enemies, weapons, power-ups and explosive combat that Zirthian 1.0 will offer, featuring most of the beautiful final game graphics and sound effects. Improve your flight and combat skills and earn the in-game currency "Z's" to buy weapons and skins…

5,047 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

9,194 views
Devlog #2Mana

I removed it because people didn't see a reason to use the offensive ability “IAI Draw” when they then will not be able to heal then. The tradeoff was just not interesting.

IAI draw now has a 5s cooldown and costs nothing.

Healing is changed and will be subject to more changes in the fut…

3,240 views
Expression-Bodied Members to Reduce Your Code Verbosity

[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Note: this might upset some verb…

6,835 views
How Can You Profit From C# 7.0 Local Functions in Your Game?

Have you ever crafted Unity C# code like this?

void ForceUpdateBackend()
{
  StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}

IEnumerator ForceUpdateBackend_Internal(string path)
{
  var request = UnityWebRequest.Get(path);
  yield return request.SendWebRequest();
  Debug.Log(request.downl…
6,710 views
NO HOME OF MINE - Cosmic Horror Survival

Harvester Entity is fantastic, just seeing it gave me the creeps, i can only imagine how scary that will be in game.

4,184 views
Is It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview)

Today, I had the pleasure to interview Ian Deane.

Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.

Welcome Ian!

* Disclosure: some affiliate links here and there


Quick Navigation

1. Could…

11,992 views
Schematist
May 12, 2020 05:43 PM
Royalty Free RPG/Fantasy Music Library

Hello creatives! I am a composer that loves RPG's and fantasy games so I created Aurealis Odyssey: RPG Essentials. It is a musical asset project that is packed with your fundamental RPG/JRPG necessities. This bundle contains 76  tracks that embody the nostalgic RPG experience. You will obtain …

7,083 views

Hey dear Citybuilding Fan,

are you looking for a cool Retrostyle Aztec Citysim?

We are working on one right now!! Check it out in this video 

We are heavily inspired by classics like Pharaoh, Ceasar 3 and Anno so we wanted to develop all the cool functions of those masterpieces.  

- You can b…

3,081 views

We use Unity with Photon engine, I'm not the programmer of my team but if I can help I'll do my best

3,976 views

Hey everyone, I just wanted to share my work with you all. I’m a voice actor, and I’ve being voicing for several different companies over the past few years, and I wanted to get out of my comfort zone, and do a bit of networking elsewhere.

I apologize if this is not where I should have posted this, …

2,367 views
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