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Latest Isometric Activity

Maybe if you calculate the dead area in a rectangle aside from the diamond you could just count them up.

1,986 views
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Idle City Sim 2051 web game
Idle City Sim 2051

Idle City Sim 2051 is a free html5 game.

It works on both desktop/laptop and mobile.

It was made using the open source tabageos; Tad's Basic Game Objects, html5/javascript library. 

You can play it here; https://tadgames.itch.io/idlecitysim2051

Game play is generally click/touch…

2,107 views
[Leek programming game: Leek Wars

Hi!

I forgot to mention that the game is coded with the following technologies:

  • Front end: Vue.js, TypeScript, CodeMirror, Vuetify
  • Back end : PHP, Java, Nginx, Docker, Traefik
  • Software: VSCode, Gimp, Inkscape, Blender

Do not hesitate if you have any questions or suggestions :)

2,895 views

JoeJ said:
Ha, nice to hear. I really was just guessing ; )

Sometimes a good guess is a useful thing. ^_^

6,694 views

@aktorsyl  Hi, I found this Godot plugin on Github. It creates normal tilesets from images, but with a few changes it should be able to create isometric tiles too. Since I do not know how your screenshots look like, I'll assume one can just cut a rectangle, make the parts which are not part of…

5,404 views

If you want to go old school with pixel art — and it takes a LOT of art — the 1:2:1 or 2:1 approaches were common.

Drawing was done by sprite tiles, and the older hardware was designed for sprite tiles, so it all worked efficiently. Placement of the tiles was a simple grid of diamonds, drawn in pain…

11,044 views

I have a project.

I'm looking to put together a team.

I need an isometric artist and a Liberty BASIC and GDevelop programmer.

hobbyist project with plans to monetise.

http://crewmike.com​ - for more info

2,841 views

@SuperVGA Big thank you for the reply!

Great point on using voxels, it seems that it can be good enough for this type of physics approximation!

5,045 views
ddlox
November 01, 2020 07:22 PM
3D Top-Down Isometric Car Game HELP

if you're serious about this then u need a serious course, grab one from udemy.com is my advice, and u'll be able to ask authors any eventual questions u may have.

Until then ?

4,308 views

ColossalNick said:
I want to know if anyone wants to collaborate

Team building is not permitted in the discussion forums. Moving to Hobby Project Classifieds. 

2,469 views

 

{Rev-Share} Tactics RPG needing 2D Sprite Artists and others for SRPG (currently in dev)!

 

Project Name: Condors Vs. Ocelots

Team Size: 10-15

Genre: Strategy RPG - Tactics RPG

Engine: Unity

Roles Available:

  • 2D Artists - Characters illustration and Spri…

3,922 views
Town of Thieves - Prototype Demo Released

Well it's actually been a week but forgot to announce here ?

Town Of Thieves is a turn based crime management game.  Organise your gangs, scout area and properties for intel. Burgle, pickpocket, extort and threaten properties to earn cash, reputation and alter loyalties to take control of th…

2,522 views
theaaronstory
July 25, 2019 12:01 PM
The next step? (Prototyping & funding?)

The next step?

Just some thoughts and worries that I've been having lately: [When a hypothetical scenario is wanting to become reality.]

  • It's one thing that somebody is 100% dedicated to their project, but it's an entirely other matter, when it comes to judge its own market value: a…
  • 3,059 views
    theaaronstory
    July 23, 2019 09:51 AM
    It all rests upon . . . the story (#NewLore)

    Technically, I've completely abolished my initial story concept for EOTH. Which ended up being a pressure release, in some regards. [Although, there was a conscious decision behind the way it was laid out: simply, had no time to think about it.] Was not a fan of how flat and similar it was t…

    2,608 views
    theaaronstory
    July 19, 2019 03:44 PM
    To pixelate, or not to pixelate. That is the question.

    Up until recently, I was convinced that using pixel art was the most suitable for this project. Aside from it giving you a unique feel, it also has qualities that a more modern render just cannot compete with: It has that special magic to it, which is really hard to beat. Furthermore, I would av…

    4,062 views
    theaaronstory
    July 18, 2019 11:11 AM
    Fast traveling, Vendors and Semi-Open World (game mechanics)
    Fast Traveling

    There's this one thing that has been bothering me lately: the question of waypoints. Specifically the way they're implemented. [Of course one could argue about their right to exist in the first place, but not today.] If not properly used, they have to potential to become c…

    2,993 views
    theaaronstory
    July 16, 2019 03:50 PM
    Combat mechanics, Mini-games and Familiars
    Combat mechanics

    This was a bit of a headache, as I really wanted to do something different with the current combat mechanics. Using only the mouse, two or maybe three buttons, is--to put it simply--boring as hell. It requires little to no effort and provides almost zero engagement (espe…

    2,264 views
    theaaronstory
    July 14, 2019 03:54 PM
    Decisions, Enemies, Bosses (game mechanics)
    The good, the bad and the in between

    Even though the core gameplay revolves around action, I still wanted to have that feeling of "Your actions affect the world" kind of vibe. Nothing too crazy, but just enough for you to get a kick out of it. But what do I mean by that? Well . . . EOTH has …

    2,362 views
    theaaronstory
    July 14, 2019 09:17 AM
    Inventory . . . What inventory? (#management)
    No more faff

    Inventory management is always a chore, and it usually gets worse as the game progresses. For one thing, it always covers up a huge portion of the screen (if not all of it), and pulls you out of the action. Which can be troublesome, when you wish to grab something from the groun…

    2,366 views
    theaaronstory
    July 13, 2019 08:15 AM
    Features and whatnots (+life after beating the game)
    Figure no.1

    Been thinking of having a way to personalize your appearance, if you wish to do so. It would be a semi-traditional crafting system, where you could potentially make an item from scratch (from sourcing the materials/mining, all the way up to making them). The main difference would…

    2,349 views
    theaaronstory
    July 12, 2019 03:37 PM
    Blast from the past II.
    Naming the project

    Did something unusual yesterday, and went through my box of childhood memories, which I haven't done in a long time. You see, ever since I played my first video game, or held my first gamebook (which at least was like twenty something years ago), I always wanted test my ab…

    2,098 views
    theaaronstory
    July 11, 2019 09:40 AM
    A blast from the past
    A blast from the past

    Oh wow, it does feel like 2000 all over again. Or at least from the perspective of said art. The goal was to come up with a quick concept, for the Necromancer, turn it into reality, whilst trying out some different styles. Wanted to stray off from the traditional path a…

    1,623 views
    theaaronstory
    July 09, 2019 03:08 PM
    Story concept and gameplay wish list
    Story concept

    As a small sidetrack, I thought to come up with the basics of this hypothetical ARPG. It follows as such:

    Quote

    Times were changing fast, and the power of the old gods started to fade away. O but they warned us that this would happen, if we would turn our back…

    1,675 views
    theaaronstory
    July 09, 2019 07:16 AM
    Concepts and style

    [PSA: moved my blogs to a new project]

    Been working on the idea of coming up with a hero pose for my hypothetical Necromancer (you can find more info at my twitter account, where I post more often: @theaaronstory). After a sketch or two, I've landed on this de…

    1,909 views
    theaaronstory
    July 07, 2019 04:32 PM
    Untitled ARPG art test

    After yesterday's tests, I thought to do more research, in order to get closer to my desired 2000s art style. However, under closer inspection, I didn't anticipate to find that apart from some technical aspects (mostly), there's not much to it. Also, I've found out more about how Diablo 2 assets…

    2,115 views
    theaaronstory
    July 06, 2019 09:39 AM
    Untitled ARPG (ISO TEST NO.4)

    Did more testing, and managed to get a bit closer to that 2000's vibe. However, it's still not quite what I was hoping for . . . but it's definitely something, I guess.

     

    Meet the Barbarian from D2.

    Read more

    2,546 views
    theaaronstory
    July 01, 2019 05:46 PM
    Untitled ARPG (ISO TEST NO.3)

    Since my last experimental project came to a halt, I thought to satisfy my urge to play with some potential game assets (for an ARPG), after making so many pixel art. Think you'll guess right away where I'm going with this . . .

    This is my third test, where I tried out different things/chara…

    2,536 views

     

    Project Name: Condors Vs. Ocelots

    Team Size: 15ish

    Genre:Strategy RPG

    Engine: Unity

    Roles Available: Currently in need of 2 2D sprite artists, 2 2D concept artists, and then finally 2 programmers. If you feel as if you can offer the team something more that isn't listed…

    1,920 views
    Developing an Isometric Plugin for Unity3D

    It's a story on how to write a plugin for Unity Asset Store, take a crack at solving the well-known isometric problems in games, and make a little coffee money from that, and also to understand how expandable Unity editor is. Pictures, code, graphs and thoughts inside.

    Prologue

    So, it wa…

    16,042 views

    Hi,

    Our hack & slash game, Book of Demons is exiting early access in less than an hour (8am PST) and we're doing an AMA live on reddit 

     

    Feel free to join and ask us any questions

    2,175 views
    applicant42
    November 13, 2018 07:16 PM
    Update 0.19.0

    Still just a start, WIP, but finally a new step done. 
    New assets, new sandbox map…
    Isometric and alpha maths has been rewritten but still needs a lot of refactors and reviews.

    http://game.applicant42.com/

    2,210 views
    applicant42
    November 04, 2018 06:45 PM
    Frameworks, tooling and other drugs

    It's been long since some colleagues and me "achieve" our unfinished Red Atlas I project. A full hackaton weekend trying to do a strategic game and the full weekend deep inside PhaserJS, our bet on free game frameworks and engines.

    Phaser 2 CE & Webpack 3
    I liked Phaser framework and I …

    2,270 views
    Brakinja
    October 10, 2018 04:32 PM
    10 hours ago, SuperVGA said:

    Since you've already had some luck with Game Maker, I'd say return to that, see how much you can do.
    I promise you it's possible to do an isometric map in GM as well - I think your issue in that regard is that you wouldn't know how to work with isome…

    8,150 views
    YOPS
    October 01, 2018 02:13 PM
    PIPEIO - Challenge the infinity!
    PIPEIO - a simple time killer, in the spirit of Ketchapp.

    PIPEIO - game in which the main thing is collecting and holding the combo, to achieve better results.
    The more points you have, the higher you will be on the cross-board leaderboard.

    Spoiler

     

    2,141 views
    [2D Artist] Crypto Isometric RPG Recruiting

    Good afternoon,

    My team and I, Redd Project, have been working on an Isometric Turn Based RPG based on a crypto currency. The story is set in a post utopian world where human powers have become a norm for a small minority, destroying the newly found balance.

    We're recruiting 2 artists pa…

    3,592 views
    OareasO
    May 18, 2017 04:26 PM
    Project introduction

    Hello I'm Ioannis Mironenko a pixelartist and old school rpg fan,

    this year i started a rpg project inspired by old school rpgs and adventure games like Bitmap Brothers Cadaver, Quest for Glory, Darkmere,Ultima and sega genesis Shadowrun.

    i made the art myself you can check more of my works in my Dev…

    3,021 views
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