Latest Isometric Activity
Maybe if you calculate the dead area in a rectangle aside from the diamond you could just count them up.
Idle City Sim 2051 is a free html5 game.
It works on both desktop/laptop and mobile.
It was made using the open source tabageos; Tad's Basic Game Objects, html5/javascript library.
You can play it here; https://tadgames.itch.io/idlecitysim2051
Game play is generally click/touch…
Hi!
I forgot to mention that the game is coded with the following technologies:
- Front end: Vue.js, TypeScript, CodeMirror, Vuetify
- Back end : PHP, Java, Nginx, Docker, Traefik
- Software: VSCode, Gimp, Inkscape, Blender
Do not hesitate if you have any questions or suggestions :)
JoeJ said:
Ha, nice to hear. I really was just guessing ; )
Sometimes a good guess is a useful thing. ^_^
@aktorsyl Hi, I found this Godot plugin on Github. It creates normal tilesets from images, but with a few changes it should be able to create isometric tiles too. Since I do not know how your screenshots look like, I'll assume one can just cut a rectangle, make the parts which are not part of…
@Thaumaturge Thank you for the insight
If you want to go old school with pixel art — and it takes a LOT of art — the 1:2:1 or 2:1 approaches were common.
Drawing was done by sprite tiles, and the older hardware was designed for sprite tiles, so it all worked efficiently. Placement of the tiles was a simple grid of diamonds, drawn in pain…
I have a project.
I'm looking to put together a team.
I need an isometric artist and a Liberty BASIC and GDevelop programmer.
hobbyist project with plans to monetise.
http://crewmike.com - for more info
@SuperVGA Big thank you for the reply!
Great point on using voxels, it seems that it can be good enough for this type of physics approximation!
if you're serious about this then u need a serious course, grab one from udemy.com is my advice, and u'll be able to ask authors any eventual questions u may have.
Until then ?
ColossalNick said:
I want to know if anyone wants to collaborate
Team building is not permitted in the discussion forums. Moving to Hobby Project Classifieds.
Looks good!
Well it's actually been a week but forgot to announce here ?
Town Of Thieves is a turn based crime management game. Organise your gangs, scout area and properties for intel. Burgle, pickpocket, extort and threaten properties to earn cash, reputation and alter loyalties to take control of th…
The next step?
Just some thoughts and worries that I've been having lately: [When a hypothetical scenario is wanting to become reality.]
Technically, I've completely abolished my initial story concept for EOTH. Which ended up being a pressure release, in some regards. [Although, there was a conscious decision behind the way it was laid out: simply, had no time to think about it.] Was not a fan of how flat and similar it was t…
Up until recently, I was convinced that using pixel art was the most suitable for this project. Aside from it giving you a unique feel, it also has qualities that a more modern render just cannot compete with: It has that special magic to it, which is really hard to beat. Furthermore, I would av…
There's this one thing that has been bothering me lately: the question of waypoints. Specifically the way they're implemented. [Of course one could argue about their right to exist in the first place, but not today.] If not properly used, they have to potential to become c…
This was a bit of a headache, as I really wanted to do something different with the current combat mechanics. Using only the mouse, two or maybe three buttons, is--to put it simply--boring as hell. It requires little to no effort and provides almost zero engagement (espe…
Even though the core gameplay revolves around action, I still wanted to have that feeling of "Your actions affect the world" kind of vibe. Nothing too crazy, but just enough for you to get a kick out of it. But what do I mean by that? Well . . . EOTH has …
Inventory management is always a chore, and it usually gets worse as the game progresses. For one thing, it always covers up a huge portion of the screen (if not all of it), and pulls you out of the action. Which can be troublesome, when you wish to grab something from the groun…
Been thinking of having a way to personalize your appearance, if you wish to do so. It would be a semi-traditional crafting system, where you could potentially make an item from scratch (from sourcing the materials/mining, all the way up to making them). The main difference would…
Did something unusual yesterday, and went through my box of childhood memories, which I haven't done in a long time. You see, ever since I played my first video game, or held my first gamebook (which at least was like twenty something years ago), I always wanted test my ab…
Oh wow, it does feel like 2000 all over again. Or at least from the perspective of said art. The goal was to come up with a quick concept, for the Necromancer, turn it into reality, whilst trying out some different styles. Wanted to stray off from the traditional path a…
As a small sidetrack, I thought to come up with the basics of this hypothetical ARPG. It follows as such:
QuoteTimes were changing fast, and the power of the old gods started to fade away. O but they warned us that this would happen, if we would turn our back…
[PSA: moved my blogs to a new project]
Been working on the idea of coming up with a hero pose for my hypothetical Necromancer (you can find more info at my twitter account, where I post more often: @theaaronstory). After a sketch or two, I've landed on this de…
After yesterday's tests, I thought to do more research, in order to get closer to my desired 2000s art style. However, under closer inspection, I didn't anticipate to find that apart from some technical aspects (mostly), there's not much to it. Also, I've found out more about how Diablo 2 assets…
Did more testing, and managed to get a bit closer to that 2000's vibe. However, it's still not quite what I was hoping for . . . but it's definitely something, I guess.
Meet the Barbarian from D2.
Since my last experimental project came to a halt, I thought to satisfy my urge to play with some potential game assets (for an ARPG), after making so many pixel art. Think you'll guess right away where I'm going with this . . .
This is my third test, where I tried out different things/chara…
Bump!
It's a story on how to write a plugin for Unity Asset Store, take a crack at solving the well-known isometric problems in games, and make a little coffee money from that, and also to understand how expandable Unity editor is. Pictures, code, graphs and thoughts inside.
PrologueSo, it wa…
Hi,
Our hack & slash game, Book of Demons is exiting early access in less than an hour (8am PST) and we're doing an AMA live on reddit
Feel free to join and ask us any questions
Still just a start, WIP, but finally a new step done.
New assets, new sandbox map…
Isometric and alpha maths has been rewritten but still needs a lot of refactors and reviews.
It's been long since some colleagues and me "achieve" our unfinished Red Atlas I project. A full hackaton weekend trying to do a strategic game and the full weekend deep inside PhaserJS, our bet on free game frameworks and engines.
Phaser 2 CE & Webpack 3
I liked Phaser framework and I …
10 hours ago, SuperVGA said:Since you've already had some luck with Game Maker, I'd say return to that, see how much you can do.
I promise you it's possible to do an isometric map in GM as well - I think your issue in that regard is that you wouldn't know how to work with isome…
PIPEIO - game in which the main thing is collecting and holding the combo, to achieve better results.
The more points you have, the higher you will be on the cross-board leaderboard.
…
Good afternoon,
My team and I, Redd Project, have been working on an Isometric Turn Based RPG based on a crypto currency. The story is set in a post utopian world where human powers have become a norm for a small minority, destroying the newly found balance.
We're recruiting 2 artists pa…
Hello I'm Ioannis Mironenko a pixelartist and old school rpg fan,
this year i started a rpg project inspired by old school rpgs and adventure games like Bitmap Brothers Cadaver, Quest for Glory, Darkmere,Ultima and sega genesis Shadowrun.
i made the art myself you can check more of my works in my Dev…