Fourteenth Entry - December 22, 2019

posted in Mikael Henriksson for project Tracked Mind
Published December 22, 2019
Advertisement

Hello!

This is the fourteenth entry of my development blog for my project 'Tracked Mind'.

I've continued to build the apartment complex that I mentioned in the previous post, the lighting issue has been resolved. In addition to that I’m finally done upgrading my computer, and getting other things done for Christmas :) It has been a while since last update, it's tricky to fit a full time job, being social and make a game into one day. I've created a new Trello schedule for myself which I think will help me to focus on what to do next in the game development.

I'm still focusing on building and designing the apartment complex that I mentioned in the last post, but there is also a new creature lurking in the dark. I will hold back on the information about the creature but it will appear in the later parts of the game. It's not part of Swedish folklore but "nature like" and I think it will be a great addition to the game. I'll upload a few screenshots of the creature with this post :)

A directional damage indicator has been added to the game to help the Player to notice where they are getting attacked from, which is something that can be quite tricky when you are in dark areas.


Merry Christmas everyone! :)


What's new this time?

General changes

  • Increased flashlight strength.
  • Currently building map: The apartment complex.
  • Increased volume of the Player voice
  • A new creature to haunt the Player
  • A directional damage indicator
  • New functional stress effects

Bug Fixes:

- Minor lighting glitches in the Apartment Complex fixed


Don't forget to follow the game on twitter on Twitter:

https://twitter.com/ClovetasticI

And if you want to contribute to the game you can do that at our Patreon page: https://www.patreon.com/clovetastic

Thank you!
/Mikael Henriksson - Clovetastic Interactive

1 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement