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Latest Unreal Activity

Hey guys.

Does anyone know where to find Shoot Dodge animations like in Max Payne?

I want to recreate the same system in Unreal, but I can't seem to find any animations.

1,114 views
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enigma_dev
April 13, 2024 02:02 PM
UPROPERTY basics in Unreal - How to write C++ variables for Unreal blueprint - Update 5

Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics

What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.  

The reason you don't want to use EditAnywhere on everything, i…

2,256 views
enigma_dev
March 23, 2024 01:34 PM
The terrible C++ garbage collector crash by improper lambda usage -- UE C++ Tutorial


Perhaps the most common way someone learning to write C++ in Unreal accidentally crashes the game.

Without safe mark up, you can create a ticking time bomb for a crash. C++ can be dangerous if not careful. Blueprint ensures this type of situation isn't possible, but with C++ it is on you to ensure y…

2,688 views
ArcadeOrigins
December 08, 2023 11:27 AM
Fanatical and Arcade Origins present the

Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :

100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music

Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle

Score your games and projects !!!

Epic, Cinematic, A…

3,100 views
enigma_dev
November 18, 2023 02:28 PM
The Unreal UTYPE system - Required knowledge to use the Unreal flavor of C++


 


An introduction to the UTYPEs used in Unreal C++. UInterface, UEnum, UStruct, and UClass. I walk through writing each example and discuss some esoterics/nuances you should know.

0:00 Intro

0:15 USTRUCT

0:28 UClass Macros and UHT

0:45 UClass Features UPROPERTIES, UFUNCTIONs, and plain-old c++

1:18 …

2,145 views
hagerprof
October 04, 2023 01:23 AM
Unity was Overrated

With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad.  I’m not glad in a glee-filled way.  I don’t like seeing things fail.  I just was never a Unity guy.

When Unity started off, it seemed to…

2,702 views

I worked at Tripwire. We went in partnership with Chivalry 2 team. They had tons of blueprint bubbles everywhere running the animation controls logic for each character. For a game that was many players multiplayer, the animation controller would take (I don't remember the number) but well say 1ms-…

5,218 views
frob
August 02, 2023 09:31 PM
AddImpulse  do not work!

Moving to For Beginners.

Which one is more likely, that the engine used around the globe has a core physics function that is broken and doesn't work, or that you're using it wrong?

Have you verified that the call is being made? Have you verified that releaseActor is the right one? Have you verified t…

1,926 views

I am ArhiTech

outside of the toolkit that must be written for a specific game by the developer himself on Unity,

the average game will not fly up

inside any engine there will be portability problems and coding problems, and a labyrinth of code and links

the problems described by you and other developer…

7,811 views

You really need to explain what you mean by “enemy detection”, because it could be vastly different things, from a handful of very smart AI characters playing hide and seek in a FPS to probabilistic targeting of long-range guided missiles to coordination in a swarm of ants looking for prey. 

Wh…

4,037 views

rogerdv said:
We have zoom, but never too close to characters:

Looks nice. But as expected, imo. you don't need LOD for geometry at all. Mip mapped textures as usual already cover your needs.

You also don't need occlusion culling. Rendering the grassy ground below a building will be faster than trying…

7,630 views
Revolutionize gaming with us: Join our indie dev team now as a programmer!

alvaro said:

Maybe close the thread? If anyone has anything to say about this, they can start a new thread. I think that would be less confusing.

Yes, good idea. Closed.

7,058 views
enigma_dev
July 01, 2023 05:21 PM
How to translate between Blueprint and C++ (and vice versa) in Unreal Engine -- UE C++ Tutorial 3

A conversion guide from Blueprint to C++ and vice versa. Most every BP feature demonstrated in C++ code instead.
I wanted to create a broad and comprehensive overview of using C++ and BP in the unreal engine. I'll explore these topics in much more depth in later videos.
But this video should be enoug…

7,275 views
Banr
June 29, 2023 04:41 PM

@_Silence_ OK Silence, gotcha. I'm going to change the terms I'm using right now, I am sorry for being such an uninformed bozo here. 

HMM I didn't know it was this easy to make a game in Unreal. What I really wanted to do was to add some C++ coding, to be honest. I am going to check out the API…

6,466 views
enigma_dev
June 17, 2023 01:47 PM
Your First Unreal C++ Class - UE C++ Tutorial 2

How to make a new C++ actor and use it in blueprint!
Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint.
Basic Unreal Header Tool Introduction and how to properly mark up your classes to be used with the Engine.  

Unfortunately this video was recorded …

4,393 views
enigma_dev
June 04, 2023 02:42 PM
UE C++ Tutorial 1 - My personal AAA set up for working with Unreal Engine C++

How to set up some commonly used AAA tools for C++ programmers who make games in Unreal!
(Scroll down for video)

Once you get into the industry, you will find that there are some common work flows and tools used among AAA developers at various studios. I go over some of these tools and how to set the…

4,910 views

That what i would be needing out of sounds maybe voice overs 

8,268 views
Fahir
December 13, 2022 02:12 PM
Mastering Materials In Unreal Engine: The Complete Guide

Everything you need to know to start creating stunning materials in Unreal Engine that will make your game look stunning.

Master Materials In Unreal Engine

8,850 views

At VocoAI, my team and I have developed a technology that deals with the creation of intelligent bots, which are systems that can reason, learn, and act autonomously.

I am currently working on a plugin for the Unreal Engine and Unity plugin, as this has been a long-time dream for me to make NPCs in …

3,445 views
Two state machines might affect how a function is handled. Techniques to handle this situation?

@LorenzoGatti 

I had thought about decoupling the UI from the Players State, but to me that seemed like it would add more hoops for me to jump through without any benefit. 

What UI elements will be shown is always going to be directly related to what state the player is in, and the state th…

5,844 views

I have no idea on how to delete posts, but still,

We found who we were looking for, thanks for checking the post!

3,552 views
Warp9
July 19, 2022 05:42 PM
Procedural wall/floor generation

@JoeJ 

That was the actual reason for me to work on this. The goal was to calculate seamless UV maps respecting the texel grids, and it turned out to be the hardest problem i've ever worked on at all. This is the result:

That looks really interesting. Although I can't say that I've ever had to d…

5,211 views

I think that's enough for this thread. Locking. Start a new thread if there's more that needs to be said. Let's try to get along.

98,067 views
(REV-SHARE) 3D Animator Needed

We are a group of game developers and artists making the game we want to play! We are a small team of 13 people ever-expanding on our journey, and always looking for new individuals to join our team!

Our project is set in a distant galaxy, set years after a galactic wide war, you take control of Ash…

2,705 views
Game assets to download and use here

Hi,

I recently released many of my game assets, 3D models in .fbx format, PBR materials and more for Unreal Engine.

You can download them here, some are free, others paid:

My Gumroad site: https://app.gumroad.com/vollgaser

My Patreon site: https://www.patreon.com/assetcreator

My videos on youtube, showc…

4,491 views
(REV-SHARE) Unreal Engine Technical Director for Mass Effect Inspired Game

We are a group of game developers and artists making something new. we are looking for an individual experienced with the unreal engine to join our team as a technical director.

Planet Concept (From our concept artist)

Must have:

- Experience with UE and C++, and Blueprints

- Work well in a team

- Be fr…

3,914 views

We are looking for a talented Unreal Engine Programmer to join our team and create and prototype gameplay mechanics, work in a talented team, and much more! we are looking for someone with experience in C++ And Blueprints. 

The game takes place in a world, where destiny controls all, you play a…

2,674 views
Learn How to use Quixel Bridge(Meagascan Contents) with Unreal Engine (Tutorial)
In this tutorial, we are going to learn how to use Megascan where you can get various materials and assets. + We support English and Korean subtitles. MARKETPLACE: Our Projects: https://www.unrealengine.com/marketplace/en-US/profile/Coreb+Games?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 FOLLOW US EVERYWHERE: Facebook: https://www.facebook.com/Coreb-Games-104135205047796 Twitter: https://twitter.com/CorebGames Discord: https://discord.com/invite/7HRDUPg7Sn
6,301 views
esenthel
August 17, 2021 10:27 AM
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive

Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine

Just got a Huge Update:

#1) Nintendo Switch™ support

Esenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.

Download Esenthel Engine from - https://github.com/Esenthel/Es…

10,315 views
nikkoid
May 27, 2021 06:29 PM
W.O.K on UNREAL 5

I have installed the Unreal 5 preview yesterday, just when it was released.

The download is about 12 GB and was quick. I first tried a terrain to see if it was working on something simple and it did work!

So I cleaned up W.O.K May version and tried to load it inside Unreal. It is working! However the…

7,259 views
nikkoid
May 11, 2021 12:29 PM
Link to the first playable W.O.K demo

Link to the playable demo of WOK : April 2021

The instructions are in the game itself. Just unrar the folder and run the .exe

Works only on PC. Needs an English keyboard (French Keyboard will do random things, install the ENG keyboard and switch for playing).

Also the default resolution is 1920x1080, …

7,416 views
nikkoid
April 15, 2021 05:27 PM
I created my first unique metahuman!

I created my first unique Metahuman. I am into the beta of this new revolutionary technology made by Unreal Engine and that I will use for some of the characters in WOK.

People will be able to purchase some, save them in the Tron Blockchain, or purchase them as NFT and import them in the game!

Check …

34,810 views
4P|Marc
November 03, 2020 10:11 AM
Gamification as a Service - add Challenges and Battle Passes with ease

4Players announces the launch of its SCILL: Gamification as a Service (GaaS) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.

With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal e…

16,363 views
theaaronstory
September 15, 2020 10:30 AM
Biggest unique feature update yet: Spell casting with mouse! (long post, with goodies inside +video)

Way-back-when in early 2019, I had this idea of revisiting my childhood origins (of RPGs and tabletop, etc.), as I kept having these ideas to do so; a familiar feeling that pursued me, through my entire life, to tackle projects of my own. For one reason or another, things happened the way they…

5,583 views
Mikael Henriksson
July 26, 2020 09:22 AM
Sixteenth Entry - July 26, 2020

Hello!

This is the sixteenth entry of my development blog for my project 'Tracked Mind'.

A long time has passed since the last blog post. Don't worry the game is still under development, and with a lot of progress, new features and a new story. I was noticed about problems with the previous blog post…

4,024 views
khawk
July 24, 2020 08:10 PM
Epic Games Provides Over $42 Million in Epic MegaGrants

Epic Games is today sharing an update on the status of its Epic MegaGrants program, revealing that to date, the company has provided over $42 million in financial support to more than 600 recipients. Launched just over one year ago, Epic MegaGrants is a $100 million program to globally accelerate t…

6,917 views
khawk
May 13, 2020 04:13 PM
Epic Games Unveils Unreal Engine 5

Epic Games today announced a first look at Unreal Engine 5. One of Epic’s goals in this next generation is to achieve photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.

The reveal…

6,722 views
theaaronstory
May 02, 2020 06:55 PM
Made a Dark Souls 2 video and trying to make a 3D cursor!
Of production

So-o after finishing the base of the player controller (from last time), I thought to give myself a little break, and do something less demanding and more fun: in the form of creating some custom cursor animations. Well, suffice to say that I was in for a treat! Can't show you much (af…

5,838 views
theaaronstory
April 21, 2020 06:07 PM
Super-light & super-fast pathfinding
The long road to success

Well . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much better and faster. So that was a thing. However, the elephant in the room was the idea of creating an …

5,748 views
theaaronstory
March 27, 2020 07:40 PM
From ground up + Test footage #Momstest
REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE

If you want something to work, you'd better make it yourself!

At least that's how things usually turn out . . . Eventually.

So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…

6,416 views
theaaronstory
March 08, 2020 11:19 AM
Concepts of basic navigation and explanatory video!

In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw

In the spirit of continuation (from last entry)

In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all po…

6,946 views
theaaronstory
February 26, 2020 07:35 PM
LIFE'S A BIG HOT MESS, WIPs & FIRST TEST FOOTAGE?
#LIFE, LIFE? WHAT LIFE?

I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got derailed. So hard in fact that now I can wholeheartedly say that there's going to be a D-E-L-A-Y! ***oof*** I mean for once, these past two months have been a…

5,680 views
JeremyAlessi
February 13, 2020 02:27 AM
PixelCast 24, Jasmine Greene, Luminosity, Tortuga Racing, The Painter's Apprentice...

In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam and Tortuga Racing on mobile. Next up for Luminosit…

5,360 views
theaaronstory
January 29, 2020 04:30 PM
Wild Ride
  PROLOGUE

It is said . . . that a time will come when the heavens will no longer bear the weight of our souls–as we have forsaken them. What was built beforehand will mean nothing, as all that there was to know will be forever-lost. The lineage of those who came before us will be broken, …

5,190 views
Mikael Henriksson
December 22, 2019 10:36 AM
Fourteenth Entry - December 22, 2019

Hello!

This is the fourteenth entry of my development blog for my project 'Tracked Mind'. 

I've continued to build the apartment complex that I mentioned in the previous post, the lighting issue has been resolved. In addition to that I’m finally done upgrading my computer, and get…

4,349 views
khawk
November 12, 2019 03:16 PM
Quixel Joins Epic Games

Kicking off Unreal Academy London, Epic Games today announced the acquisition of Quixel, creator of the world’s largest photogrammetry asset library and bundled toolset, with all Quixel Megascans becoming free for all use with Unreal Engine. In addition, Epic announced significant Unreal Engine …

4,151 views
PrecisionGaming
November 10, 2019 05:22 AM
UE4 Marketplace Product Announcement - Cuttable Spline System

It features physics and destruction; intended to be a content rich, lower cost entry into rope simulations. The sliced off sections can be further cut. Use own meshes or ones provided. Combine with custom materials and extra features to create unique spline actors.

Available now:

https:/…

3,089 views
khawk
November 07, 2019 05:37 PM
Unreal Engine 4.24 Preview 1 Available

Preview 1 of the next Unreal Engine release is now available on the Epic Games launcher. This release includes a new project creation workflow with tailored paths for games, architectural viz, film and television content, and more.

Updates have been made for Pixel Streaming and ray tracing, …

3,583 views
khawk
October 31, 2019 03:30 PM
Unreal Engine Marketplace Adds Another Year of Free Content, including from Infinity Blade
Epic Games today announced a year-long extension of featured free content via the Unreal Engine Marketplace, providing assets, tools, and plugins to accelerate the production of high-quality 3D games and experiences, at no cost to creators. New featured content will be released on the first Tues…
3,410 views
Improbable's SpatialOS GDK for Unity

GameDaily.Biz spoke to Improbable about its new shortcuts to multiplayer game development for Unity and Unreal. 

Improbable helps game developers build believable online worlds with its bespoke technology, SpatialOS. Now, that task is much easier and accessible for those building games on t…

14,831 views
khawk
June 29, 2018 06:13 PM
Unreal Engine 4: Realistic, high-quality windows

This whitepaper was originally posted on the Unreal Engine Blog bySebastien Miglio at https://unrealengine.com/en-US/blog/create-photoreal-car-windows-in-unreal-engine. The original whitepaper by Min Jie Wu and edited by Robb Surridge is available for download at here. Republished with permission…

28,531 views
Using Gradle to version and build a UE4 project

Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …

17,671 views
Designing Player World Interaction in Unreal Engine 4

Originally posted on Troll Purse development blog.

Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss is dif…

14,336 views
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