Microsoft DirectX SDK Updated (Feb 2006)
MDX 2.0 DirectInput has changed a lot over the last few releases... I have a feeling it's going to get flagged deprecated soon in favor of regular Win32 calls or XInput...
also: http://www.thezbuffer.com/articles/350.aspx
also: http://www.thezbuffer.com/articles/350.aspx
Not using DI for keyboard/mouse is a good thing IMHO, but have the DX developers completely forgotten that controllers other than the Xbox360 controller exist and will continue to exist?
Quote:Original post by trevaaar
Not using DI for keyboard/mouse is a good thing IMHO, but have the DX developers completely forgotten that controllers other than the Xbox360 controller exist and will continue to exist?
No, they've not forgotten... but bear in mind that there are other APIs around to pull data from those controllers, at least on Windows XP. Chuck Walbourn said on DXDEV at the beginning of the month that using the Raw Input API and the WM_INPUT message was preferable to DirectInput (which just wraps that anyway).
Granted, there's still plenty of stuff you can't easily do without DI (like force feedback), which is why the component is still in the core DX SDK...
Quote:Original post by superpigI was always a fan of Action Mapping - I'll have to admit to not having used it much, but I thought it was a pretty cool abstraction/feature.
Granted, there's still plenty of stuff you can't easily do without DI (like force feedback), which is why the component is still in the core DX SDK...
Jack
Hi all. I too haven't updated my SDK in many months, so I went to the site to download it before getting back into my project. I notice there's a lot of DX10 stuff in there now (yes, I've been out of it that long), and it makes me wonder, if I'm still sticking with DX9, should I just continue using one of the older SDKs, or is it STILL best to get the latest despite all of the DX10 stuff?
The general rule is that you should only update your SDK if (A) you need a new feature or bugfix that is only present in the newer SDK or (B) you are starting a new project. If you're getting on just fine with an older SDK then you should feel free to continue using it.
That Managed DirectX 2.0 is still beta is disappointing. It badly needs some documentation. At least things seem to be moving along though.
Quote:Original post by sthomasBased on the information I have as well as what's hinted at in Tom's blog it shouldn't be too long before it goes final. I doubt you'd be too far wrong by hoping for final release included with either the April '06 or June '06 SDK's.
That Managed DirectX 2.0 is still beta is disappointing. It badly needs some documentation. At least things seem to be moving along though.
In the meantime you really should be on the MDX2 beta program if you want the latest-n-greatest information and resources.
hth
Jack
Quote:Original post by jollyjeffers
In the meantime you really should be on the MDX2 beta program if you want the latest-n-greatest information and resources.
Been trying to. I guess they ain't interested. :)
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