Springport, MI
Information and media regarding our current project.
Ok, I've decided to stick with console games for the quickie series and I'm sticking with puzzle style games so that I don't have to worry about pathfinding or AI or anything like that.
Spelunker
You play as Jesse, a young cave explorer. The objective of the game is to make your way through each cave…
Spelunker
You play as Jesse, a young cave explorer. The objective of the game is to make your way through each cave…
Lol, it's amazing how many people think I don't have a job. Truth is, I've been working every day since last Saturday, I spent Wednesday, Thursday, and Friday there painting (free of charge because I'm good like that), I'm working until Sunday, and I haven't worked less than a 7.5 hours shift (for …
Introducing Chompy:
Download - Windows only
Full source included; same as before.
Simple Snake clone made in about 4 hours. Eat the #, grow longer (depending on the difficulty.) Gain more points as you grow larger. Hit the walls or yourself and it's game over.
Comments and feedback welcome!
Download - Windows only
Full source included; same as before.
Simple Snake clone made in about 4 hours. Eat the #, grow longer (depending on the difficulty.) Gain more points as you grow larger. Hit the walls or yourself and it's game over.
Comments and feedback welcome!
Ok, before everybody starts freaking out and leaving, it's only for a little while. Invasion will be finished and it will be finished this year. I'm just going to take some time off until work slows down and I've upgraded my coding skills.
Quickie Series
So, instead I'm going to be working on small g…
Quickie Series
So, instead I'm going to be working on small g…
ARE YOU READY FOR SOME BLOCK-ON-BLOCK action?! WELL GET READY FOR BLOCKS GONE WILD! as these hot young blocks take everything off, we don't know what to expect!
IOTD Link (so that I don't have to update in two spots.)
It's funny; I've attempted a Tetris clone so many times and I barely got started be…
IOTD Link (so that I don't have to update in two spots.)
It's funny; I've attempted a Tetris clone so many times and I barely got started be…
Ok, I've uploaded the demo again and it seems to be working on my end. If you have any problems, please say so, that way I can fix them.
Link
Any and all feedback welcome, as always.
Won't be getting any work done until tomorrow night probably. I'm going to the movies with Meghan tomorrow and I can't …
Link
Any and all feedback welcome, as always.
Won't be getting any work done until tomorrow night probably. I'm going to the movies with Meghan tomorrow and I can't …
So, I'm only 15 days late with it, but here she is: demo. I'd really appreciate some feedback. There is one really annoying thing that I have on my todo list: walking into an object/non-walkable tile cancels out all movement (can be very annoying if you're moving diagonally.)
Any and all feedback we…
Any and all feedback we…
Why must I suck so bad at engine design? I think about things and I do them and they're good, but then I realize that I didn't think about something so I go back and redo it, and the new thing is good, but now the old thing is bad.
Long story short, I totally fucked my map design because I didn't ta…
Long story short, I totally fucked my map design because I didn't ta…
I've gotten a lot of work done today, too bad all of it was on my website lol. And I'll still probably end up buying a template or something. I've found one that I really like, I just need to save my extra money for the movies this weekend.
I've decided that monsters won't spawn anything. Items and …
I've decided that monsters won't spawn anything. Items and …
I finally got events back in and the way that I want them to be too (well, pretty much lol.) Now I need to figure out how to spawn them for weapon pickups and such. But first, I need to figure out how to get monsters spawning. The basic monsters are going to be warping on constantly (up to a max of…
Yea, I totally failed. I haven't started on the MAGIC contest entry and I haven't worked on I:FoM very much. I need to get my shit together so I can get this new demo done.
Anyway, to the reason I'm actually updating:
Sorry Dave and Jon lol. And no, it didn't hurt. It hurt about as much as getting yo…
Anyway, to the reason I'm actually updating:
Sorry Dave and Jon lol. And no, it didn't hurt. It hurt about as much as getting yo…
Ok, I'm picking up another project for this week; I'm going to make a simple dungeon crawler to enter into TrapperZoid's MAGIC contest. Hopefully I can find some time to work on it, but Invasion is more important so it'll be getting more of my time.
All I have left of the re-design milestones is the…
All I have left of the re-design milestones is the…
Well, I didn't get to work on Invasion last night seeing as how I came home to my power being out. I wasted my laptop battery on watching Spirited Away again (couldn't do any dev because I don't have it on my laptop ATM. I could use (and was using) SVN, but as you may remember, I completely fucked …
Ok, so I lied. I still worked on it all day and I'll probably work on it when I get home too lol.
I got a bunch of things fixed, got most of the scripting system hooked back in, got the weapons back in and working, and got objects back in and dying.
I think tonight I'm going to work on getting script…
I got a bunch of things fixed, got most of the scripting system hooked back in, got the weapons back in and working, and got objects back in and dying.
I think tonight I'm going to work on getting script…
3 hours over:
My rendering system was automatically flushing before the code entered the shader, so only part of the tiles were being rendered via Shader. Wouldn't have been such a bitch if I hadn't set my system up to render with or without shaders (…
if(this->Vertices.size() > 999)
Flush();
My rendering system was automatically flushing before the code entered the shader, so only part of the tiles were being rendered via Shader. Wouldn't have been such a bitch if I hadn't set my system up to render with or without shaders (…
Well, I hate to say it, but I'm not going to be putting out a demo today. I was doing good up until I tried making a larger map and found some strange bug. For some reason when I make a map that is larger than 16 tiles on either axis, the lighting breaks. Doesn't go totally away, it just gets offse…
I'm getting there. There's no way I'll be done in a half an hour (I had to sit at the bank for 2 hours and then deal with my bills so I haven't been working on it all day), but it shouldn't be too long after.
I've got the systems all put together, I pretty much just have to make the demo now and mak…
I've got the systems all put together, I pretty much just have to make the demo now and mak…
Ok, time to get to work on this thing. I'll be updating as I get things done. I'm not going to bed until the new demo is done. I'm really hoping I can make the deadline I've set (6pm tonight; 16 hours from now.) We'll see.
2:30am - 13.5 hours to deadline
Gotta love how you get knee deep into your cod…
2:30am - 13.5 hours to deadline
Gotta love how you get knee deep into your cod…
Life just is not cooperating with me. If you've read my LJ you know that someone seems to have gotten their hands on my bank account information and spent over $500usd. So I've been dealing with that. The bank has given me the $500 some back, but they haven't refunded the 3 overdraft fees that resu…
Why yes, those ARE real-time reflections on the water ^_^. I have to render the map in two different passes now (render the layer below the water, the water layer, the object reflections, and then all of the layers above the water.) Also, each map requires at least two layers now - below the water …
Working away on things, trying to get this demo done. Life isn't really cooperating though. Went and hung out at my friend's house tonight and then tomorrow night (after work) I'm going to hang out with my nieces (have to watch them while they're parents go on their "anniversary trip".)
I really nee…
I really nee…
As you might have imagined, I've been refactoring my ass off as well as redesigning parts of the system.
I stripped out the game components I had in (map system, characters, items, etc) and redesigned them and have started recoding them.
I just got done with my new Sprite class. It's not actually a …
I stripped out the game components I had in (map system, characters, items, etc) and redesigned them and have started recoding them.
I just got done with my new Sprite class. It's not actually a …
I've got to drop off for a couple weeks while I try to figure a few things out. I'll still be working on I:FoM though, so don't worry. I'll probably be back either on the 31st or the 1st and I promise I'll have a new demo then.
All of my screenshots might go down while I'm gone. If I get time, I'm g…
All of my screenshots might go down while I'm gone. If I get time, I'm g…
I've spent the last three or so hours fixing bugs and making things work right. Now if there is only one player then only one hud shows up. I also added a function so that scripts can check how many players there are.
I also changed the main menu and the paused menu. I liked the look of the old vers…
I also changed the main menu and the paused menu. I liked the look of the old vers…
Had to switch back to the monitor. My bigscreen only supports 1360x768 and that just isn't tall enough to develop in =/.
I'm working out a few kinks in the GUI system. One of the biggest being I wasn't using smart pointers -_-. Don't know why I decided to do that, but now I've got it (almost) comple…
I'm working out a few kinks in the GUI system. One of the biggest being I wasn't using smart pointers -_-. Don't know why I decided to do that, but now I've got it (almost) comple…
Ok, I've made up my mind. Invasion: Fall of Man will have a campaign mode with either solo or two player coop (second player can join at any time.) I'm going to look into doing a setup similar to Baldur's Gate where person A sets up a game and person B can ask to join by entering the person's IP ad…
Ok, I've been thinking about things and if I add the multiplayer stuff I was planning on, it would take the game in a different direction from what I want. So, for now I'm sticking with campaign (solo or 2-player coop.) We'll see where things go once I'm done with Invasion.
I do however need to do s…
I do however need to do s…
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