Springport, MI
Information and media regarding our current project.
Well, not scrapped. Removed and placed in my code snippets folder for future use.
I REALLY like how the GUI is coming together, but this is the exact reason why I didn't want to start working on a 'codebase.' I've spent all day working on UI design, code issues, etc. when I don't really need to (the…
I REALLY like how the GUI is coming together, but this is the exact reason why I didn't want to start working on a 'codebase.' I've spent all day working on UI design, code issues, etc. when I don't really need to (the…
A simple screenshot of child controls in action. I've got a pretty basic window ordering system in place. I might implement something better later on if I need to, but for now this works.
There's a small problem with message handling when it comes to mousemove. This message always gives me a problem…
I started writing Chompy2D to make sure the core's graphics and input code was working as I expected (good thing I did because, of course, not all of it was.) Got to the point where I could eat food and the snake grew and I felt that was far enough. Anyway, here's a screenshot:
Then I started workin…
Then I started workin…
I set out to code my bitmap font system last night...ran into a few snags. I'm not going to speak of the first problem I ran into; suffice it to say, I was a complete dunce (I blame exhaustion.)
The second snag came up when it came down to adding text alignment. When I started I said to myself "If I…
The second snag came up when it came down to adding text alignment. When I started I said to myself "If I…
Well, my code base is coming along. Doesn't really have everything I want, but instead of trying to put everything I need (or think I'll need) into it, I've been adding things as they come up.
My core system is getting up and running. I've got a base graphics system in place; doesn't have batching y…
My core system is getting up and running. I've got a base graphics system in place; doesn't have batching y…
Why do game companies constantly take a good thing and shit on it? For instance, Fallout 1 and 2 were really good games. Fallout 3? Utter shit. I was planning on writing a review for it, but I couldn't bring myself to even finish the game. IMHO it's Oblivion with guns and a different storyline/sett…
First off, thanks for all of the replies to my last post guys! And thanks to Drew for the WR:TfJL link!
For anyone that is looking for code to draw rounded rectangles in C# using System.Drawing (and System.Drawing.Drawing2D), here's the code that I came up with:
For anyone that is looking for code to draw rounded rectangles in C# using System.Drawing (and System.Drawing.Drawing2D), here's the code that I came up with:
using System.Drawing;
using System.Draw…
I was digging through my shit, looking for a notebook, and I found one. On the first page, I've written down a question I heard a long time ago (and I don't remember where I heard it, so please don't ask. I know it was being retold by someone who had been asked it in an interview) I'm going to post…
For the next short while, this is what you can expect from the Journal of Programmer16 (that's me ;D):
Game reviews
2D pixel art (read 'attempts at' 2D pixel art.)
Drawing (done by my brother, Jesse.)
A new website
Information and screenshots on the DirectX GUI system I'm developing
What you won't see is…
Game reviews
2D pixel art (read 'attempts at' 2D pixel art.)
Drawing (done by my brother, Jesse.)
A new website
Information and screenshots on the DirectX GUI system I'm developing
What you won't see is…
My first attempt at a game review. Pretty much boiled down to a long list of everything this game did wrong. Hopefully I've left out any spoiler stuff. If I didn't, I apologize; I've read over it three times and haven't found anything (there is one section, but I state "I'm doing my best not to spo…
I haven't really even been able to touch my code since my last update, so maybe screenshots in my next update =/
I thought I'd upload an example of the HTML file that my logging system (Hermes) outputs:
Hermes.HTML
It uses scripts, so it probably won't work right until you unblock it (Firefox gives me…
I thought I'd upload an example of the HTML file that my logging system (Hermes) outputs:
Hermes.HTML
It uses scripts, so it probably won't work right until you unblock it (Firefox gives me…
I haven't had any time to get anything done over the past week, but I did manage to get a little bit done in the few hours I've been home today. Gluttony and Avarice are finished and I've implemented everything that I need at the moment into Greed (I'll probably add more to it later, but I don't ne…
Development of P16 Games' game-development library has commenced. Development information will be posted here as well as on the website once it has been finished.
As you can see, there are 9 libraries, each named after one of the 7 sins. They cover math, utilities, graphics, audio, input, networking…
As you can see, there are 9 libraries, each named after one of the 7 sins. They cover math, utilities, graphics, audio, input, networking…
Oops, I accidentally let my gdnet subscription run out. Got that fixed now though.
My computer decided to take a poop on me, so I had to order some new parts. I've got an AMD Athlon 64 X2 5000+ 2.6GHz processor, 4GB WINTEC AMPX DDR2 800, Windows Vista Home Premium, and BIOSTAR TPower N750 SLI mother…
My computer decided to take a poop on me, so I had to order some new parts. I've got an AMD Athlon 64 X2 5000+ 2.6GHz processor, 4GB WINTEC AMPX DDR2 800, Windows Vista Home Premium, and BIOSTAR TPower N750 SLI mother…
I've updated quill a tad bit, although the majority of the changes are in the source file. The only noticeable change is that I removed the Log namespace as I don't see a need for it.
I also updated the documentation to reflect the changes and added a change log page.
Again, I'll state that quill req…
I also updated the documentation to reflect the changes and added a change log page.
Again, I'll state that quill req…
I've separated some components of my code library and I just finished polishing Quill, my logging system, as well as writing the documentation for it.
Before I post a link, I want to point out that it's only been tested with Microsoft Visual C++ 2008 Express Edition and that it requires boost & …
Before I post a link, I want to point out that it's only been tested with Microsoft Visual C++ 2008 Express Edition and that it requires boost & …
I googled this shit for 4 hours last night and didn't find a damn thing. Eventually, I got it by myself so I figured I'd put it up here for anyone wondering.
Okay, here's are example script:
And h…
Okay, here's are example script:
local OurTable = { name = "Donny"; }
function OurTable:Speak()
print("Hi my name is " .. self.name);
end
And h…
Basis of the graphics system is done. So far, it supports textures, effects, and bitmap fonts (generated by AngelCode's bitmap font generator). All of the graphics resources are reloaded when I capture the WM_ACTIVATE message, but I'm thinking of removing this unless debugging is active. It's nice …
Erm...serialize. I got a nice serializing system setup via an interface and a function that automatically handles serializing to a stringstream and then to a file.
I'll hopefully be able to post SOMETHING interesting soon. Probably not though lol; I've been working a lot. I put in 41 hours last week…
I'll hopefully be able to post SOMETHING interesting soon. Probably not though lol; I've been working a lot. I put in 41 hours last week…
Well, it's taking me about a month to get done what I was getting done within a week, but at least I'm still making progress.
A lot has happened in the last month. My dad told me that Cierra had to move out because insurance was costing too much, so I went and got my own insurance on my car. About 5…
A lot has happened in the last month. My dad told me that Cierra had to move out because insurance was costing too much, so I went and got my own insurance on my car. About 5…
Wow, it's been over a month. I haven't posted because I haven't really had any "game development" stuff to post.
I've dropped the DragonForge Technology name for the engine, it got real old, real fast (I've been trying to come up with some different name for quite a while now.) I've been using it be…
I've dropped the DragonForge Technology name for the engine, it got real old, real fast (I've been trying to come up with some different name for quite a while now.) I've been using it be…
Wth was I thinking; why would I make that into a dynamic library instead of a static library? Hurrrrrrrr.
Anyway, I've redesigned it. It's obviously a really simple system at the moment, I'll probably expand it as I work through the side project. If anybody is interested, I'll post the library and h…
Anyway, I've redesigned it. It's obviously a really simple system at the moment, I'll probably expand it as I work through the side project. If anybody is interested, I'll post the library and h…
So, I decided to investigate something that I plan on using on a side project for the future and it turned out to be a huge problem (actually, I'm pretty sure I spent more time making it into a DLL than I did actually coming up with the actual code.)
Anyway, what I wanted to do was be able to send m…
Anyway, what I wanted to do was be able to send m…
Got the text box working, with face graphics, as you can see here:
Don't worry about the text, I just wanted to test the multi page system so I copied some text from a game development blog I had in my bookmarks.
I've got just a few more UI elements to develop (choice box, camp screen, all of the cam…
Don't worry about the text, I just wanted to test the multi page system so I copied some text from a game development blog I had in my bookmarks.
I've got just a few more UI elements to develop (choice box, camp screen, all of the cam…
Thanks for all the support guys, I really appreciate it.
I have made a little progress with dft's GUI library. One of the first things I focused on was making it so messages don't get sent to every control that is at that spot.
Anyway, I've got buttons, labels, and dialogs working at the moment. I ha…
I have made a little progress with dft's GUI library. One of the first things I focused on was making it so messages don't get sent to every control that is at that spot.
Anyway, I've got buttons, labels, and dialogs working at the moment. I ha…
It's kind of ironic that my first game is titled "A Brother Lost." I got news today that Gary Hopkins, a friend I considered a brother, was murdered last night. Of all things, it wound up being over a PSP (no, he didn't steal it, someone stole his.) Here's a link to the story: Orlando Sentinel: Man…
Well, looks like my site is going to be down a little longer than I thought, so here's the screenshots, uploaded to gdnet.
(this is the screenshot from yesterday.)
This is the choice box system. It works like a normal choice box, move the selector up and down, press enter to make a choice. The select…
(this is the screenshot from yesterday.)
This is the choice box system. It works like a normal choice box, move the selector up and down, press enter to make a choice. The select…
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