I didn't want to waste time on creating fancy level, so I took the same graphic that the blocks use, constructed wall out of it, and had it cycle through Hue in HSV mode, the effect is quite funky.
I haven't implemented High Score, which in the middle of the game creation I thought that I could implement, because my 8 hours were up. Still, I will do it for some other game.
The game is here, controls are arrows for the game, and escape to quit from any scene to menu.
Also, if you'll look at the screenshot, you'll notice how freaking awful my luck is. How many times in a row can you NOT get I-block? GAH!
State of the list is as follows:
- [s]Shoot'em'up[/s] - done
- [s]Platformer[/s] - done
- [s]Puzzle game[/s] - done
- Racing game
- Dungeon Crawler
- Adventure game
- Strategy game
Next up, racing! Woo!
And here is a list of the entries in the series:
Last Day summary and Challenge Post Mortem
Ludum Dare preparation
Day 6 summary
Day 5 summary
Day 4 summary
Day 3 summary
Day 2 summary
Day 1 summary
Series kick off