7 games in 7 days, day 1 finished
ld48 ludumdare programming 7games7days
As I have mentioned in my previous post , I am preparing for newest Ludum Dare by making 7 games in 7 days, to refresh the knowledge of tools I will use. Day 1 has just ended.
So, I launched Unity for the first time in loooong time, and wrote a game! Complete game, with dying, points and score even!
It's just a poor clone of Asteroids, but it's good enough for my purposes. Recalled plenty of functionality, played around with couple new ones, but 8 hours have passed and it's time to close for today.
I took mesh game objects, added 2d nearest neighbor scaled textures, added Rigid Bodies for collision, and most of the game was set up. Put there some basic spawn/destroy logic, some sounds, and called it a day.
Tools used: SFXR, Graphics Gale, Paint.NET (I have absolutely no idea how to make pixels transparent in Graphics Gale, and that bugs me a lot, as the tool is great for pixel art. after drawing my objects, i then loaded the PNGs within Paint.NET and magic wand + deleted the pixels away)
The game is here if you're curious, just don't expect anything amazing.
State of the list is as follows:
- Puzzle game
- Racing game
- Dungeon Crawler
- Adventure game
- Strategy game
Tomorrow I may save more pictures in progress, so that there's more to see.
And here is a list of the entries in the series:
Last Day summary and Challenge Post Mortem
Ludum Dare preparation
Day 6 summary
Day 5 summary
Day 4 summary
Day 3 summary
Day 2 summary
Day 1 summary
Series kick off