Here's the work I did today and yesterday, but I think I'll be able to quickly re-integrate the components from the previous editor. Most of the underlying engine code is the same.
Last post I mentioned some of the trees I've been working on. Since the world of Of Stranger Flames is predominately covered in forests, the trees need to look even better, and there needs to be alot of foliage and underbrush and things like fallen logs on the forest floor.
Also, even more importantly, different portions of the forest need to have a distinctive look and feel so it doesn't all seem identical.
Here's something I slapped together a few days ago:
I've had this 'guideline' map for awhile now, just to help solidify the shape of the world. There will be a much better map ingame - this is only for developmental purposes.
However, I layered over some trees to give a feel for the four separate wooded areas and to look at some of the colorschemes I'll use for each area. The upper-left one will probably use more redwood-esque trunks, while the lower-right forest will probably have a mix of light-brown trunks and grey birch-like trunks.
Sometime in the future I'll need to create a few more tree types. Right now all I have is something vaguely looking like a pine tree. More variation would be better. We'll see how it turns out.
The map looks very interesting. Are the yellow squares towns or buildings?