Devlog #4 - Enemies

posted in Blunders
Published September 02, 2018
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Hello everyone!  This devlog is about enemies. Here I want to show some models of robots, but not all, maybe in the future I waiil add some more enemy types, but now there are 7 of them. I've already  built AI behavior for some of them, but not for all, same goes with animations, not all anim blueprints exist. But here are them and with description.

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This is the main picture. You can see proportions of them: some of them are big and some of them are small. And below some information about them:

RUNNER

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This is very aggresive enemy. He got a middle amount of health points, and he can move very fast. Runner can jump at very long distances and cause damage on landing to everybody, exept himself. Also he can make some sort of a slide attack, when he close enough to player. But his weak spot is stamina. To perform slides and jumps he need an energy and when he low on it he slows down:


MEAT
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Meat is an average type of enemy. Everything he knows is just how to reach to the player and deal some damage. He is not very fast and have not very much health. But it is very cheap to create this enemies, that is why it's a lot of them and they always try to stay in a group while attacking.

 

SHOOTER

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Shooter is a modification of Meat type. Instead of razors he got cannons and also he is more intelligence. He trys to keep a distance and not to stay a long time at one point. He constantly mooving from one position to another. And yes, he don't have much health, and a little more expensive, than meat, that's why you will see a lot of them on the battlefield. 

 

FURY

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Fury is the fastest type of enemies, also he is nimble. He will try to reach you as fast as he can to deal some damage, then quickly jump away and will try to hit you from behind. Also he can jump from side to side if you aiming at him. But he got not very much health.

 

DESTROYER

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Destroyer is a passive enemy. He programmed not to touch player, but to destroy Cannons. He's slow, but have a lot of health points and not very expensive. Also there is a destroyer with exposive suit on it. He will, you guessed it, explode after some time, when he have reached a cannon dealing lots of damage to everyone.

 

JUGGERNAUT

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Juggernaut is a strong enemy, but not very intelligent. He got lots of health and shield on his arm, which will protect him from any damage. However he will activate his shield only while his main attack, which is a very quick sprint in players' direction. While this sprint he will knock any body who will stay on his path. Also his attacks are very strong and nothing, exept the death, can stop him.  

FAT-GUTS

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This is very big and strong enemy, also he is intelligence. Fat-guts will try to keep distance from you and will move constantly, without staying at points. He's cannona deal lots of damage and also on his right shoulder he got a minigan, which will fire, if you are close to his front. On the left shoulder he got a little radar. This radar will constatnly check situation on battlefield and if it will be critical for robots, Fat-guts will send a message to ship to immediatle send reinforcement. But he got a weak points. He is very big that is why it's very easy to shoot at him and also he cannot move very fast.

So, that's all about that month, but, as I said, there are also some AI behaviors have been created and I will shoe all of them in the next blog, but now let me know what you think abou designs and functionality of this enemies.

P.S. I've moved to Saint Petersburg and will stay here for a very long time. Tomorrow will be my first day in the University. And Also tomorrow mu birthday.

 

 

 

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