Devlog #3 - Playable character

posted in Blunders
Published July 30, 2018
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Hello everyone! And this is my third devlog. At the beginning of this moth I started to work on the new model of main hero. And I did it. But at the end I've realized that it is too hard to me. I decided to leave it for sometime and maybe found artist to do this work. Here a little screenshoot of the highpoly model(but I also did a lowpoly model and made texture):

0XUkUl9LDzk.thumb.jpg.f63e5c47c2ac3873a9a91dd796a47431.jpg

That is why I've build a simple robot model as a dummy for a playable character. This dummy will not be playable, but you will see him in the game. Then I've generated some animations using 3DS Max CAT. It's very powerful tool, because despite animations not very good, but I've made 13 of them in under a 40 minutes. Of course there are some issues like weird glitches and clipping issues, but it all works and this is the main thing. This is like a ground and I will try to expand this ground.
Character can jog, sprint in forward direction, he can aim and walk in aim state, also I've added aimoffset, melee attack and he got a recoil animation blended on top of all. I've worked a little on AI. It's very simple and can only chase you and attack, but it doesn't need to be very smart. Next month I will work on creating more types of melee enimies.
But for this month I think it's all. There are some footages with movement and AI

Untitled.mp4

P.S. Soon I will move to Saint Petersburg to study in University and my life will change, but hope it will not affect on my work very heavy.

Previous Entry Devlog #2 - Comeback
Next Entry Devlog #4 - Enemies
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