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Latest engine Activity

Well, i think its fair to say that you need to provide some more information. 
What have you tried so far? Do you have any existing code that is not working correctly?

Without knowing anything about your requirements for the event system, a theoretical system (simple as it may be) could work som…

489 views
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IvanEfimov
April 18, 2024 03:01 PM
NeoAxis Game Engine 2024.1 Released

NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.

Full changelog.

Updated C…
1,784 views

@Juliean Thank you this is useful. It has changed my way of thinking and approaching my engine. 

2,251 views
Land of Dran - Open Source Block Building Game

Pardon me as I try and post this topic without a preview feature, and edit the markdown/bbc code as needed.

I've been working on an open source block building game since January, "inspired" by the game Blockland but most people might compare it to Roblox.

It prioritizes easy modability and building. …

2,141 views
buzzelliart
December 12, 2023 09:18 AM
OpenGL - Displacement Mapping with Tessellation shaders - demo 02

Additional experiments with displacement mapping using OpenGL tessellation shaders. Textures from: Textures.com

1,784 views
buzzelliart
December 06, 2023 10:15 AM
OpenGL - Displacement Mapping with Tessellation shaders

More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain.
Textures from: Textures.com and FreePBR.com

1,764 views
Manamongods
November 21, 2023 03:38 PM
Moving halfways away from Unity with a custom engine

The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…

1,760 views
citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

1,932 views
buzzelliart
November 06, 2023 02:19 PM
Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure.

Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)

7,387 views
buzzelliart
October 17, 2023 11:10 AM
Antares Engine Showreel
2,182 views

I'd like to invite everyone to check out latest improvements and progress on Esenthel Game Engine.

Engine Link - https://esenthel.com/

Latest Progress Video​, showcasing my game in development - World of Esenthel

Please share & donate if you can - https://esenthel.com/?id=store&cat=1

Please let…

1,795 views
SelethD
June 22, 2023 04:53 AM

I started in C, and moved on to C#, java, lua, python, and probably several more.

Like was stated above, languages are like tools in a tool box, some are a better fit for different situations.

Thinking on my game dev career, I can see where knowing the low level stuff, like C teaches, that does come …

4,583 views
sausagejohnson
June 19, 2023 02:00 PM
Orx - Portable Game Engine version 1.14 has been released

The Orx community is pleased to announce the 1.14 release. This marks the 14th yearly major release since 1.0 in 2009. 
There are quite a few changes in this release. Here are some highlights:

  • Bundle, a new extension that can automatically discover and pack all your game resources, either inside…
4,421 views

That what i would be needing out of sounds maybe voice overs 

8,302 views

when I move the camera close to the reflection plane, that have a strange things, it will generate a border on the edge of viewport.

2,587 views
ImplodeGames
April 09, 2023 07:15 PM
Zengine - Game engine editor and Render-Scene Graph

Following up from the previous blog post about the Java engine or “Zengine” that I'm developing with my friend. I was contemplating how to go about implementing an editor build or rather multiple build types for editing and for a game. After doing some brainstorming I've figured out how to implemen…

3,508 views
ImplodeGames
April 08, 2023 02:13 PM
Zengine - A Java game engine in LWJGL using Assimp, IMGUI, and more.

So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…

4,172 views

Two little せいれい is living inside my head.

One of them recommends to pipelinize the rasterization even more. Try reorganizing the commands, try searching things that can save you one or two clocks everywhere, do everything you can again and again, and everything will sort out itself.
The another one s…

7,954 views
IvanEfimov
March 22, 2023 07:08 PM
NeoAxis Game Engine 2023.1 Released

NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

The release includes significant licensing changes, graphics improvements, a new physics engine, multiplayer support and many new add-ons. Now available for free a road construc…

7,941 views

I can't answer your question, but I wanted mention that there's an in-development game called Stunt Derby which is doing simulation-based engine noises; the developer (Alex Austin) might have some experience/knowledge to share if you ask him:
 

7,089 views

@Aressera Good points all around! This feels like a direction I can get started in.

13,430 views
Warp9
July 19, 2022 05:42 PM
Procedural wall/floor generation

@JoeJ 

That was the actual reason for me to work on this. The goal was to calculate seamless UV maps respecting the texel grids, and it turned out to be the hardest problem i've ever worked on at all. This is the result:

That looks really interesting. Although I can't say that I've ever had to d…

5,217 views

Hello!

I've been in the process of slowly building a game engine, a project which began active development in 2019. The project - the Blamite Game Engine - has been both parts a learning experience, as well as an ambition to create a full-fledged game engine.

Most of the work thus far has been on oth…

3,852 views
enigma_dev
May 08, 2022 02:25 PM
DevBlog 26 - Finishing The Game!




It's over, I've finally completed my from scratch game project!

The final stretch has been far from glorious.

Rather than making features, it has been nonstop bug fixing.

To reach feature complete, I started just writing down non critical bugs rather than fixing them.

But after feature complete, I star…

19,138 views

bigboybigbo said:

Hey! I was wondering if anyone had any advice for 2D visual programming engines.
The game my team is planning to make is super simple top-down pixel styled, but I need an engine that can handle full-quality 2D animation- and I'm unsure if any visual programming engines out there can…

4,824 views
enigma_dev
April 24, 2022 04:56 PM
DevBlog 24 - Level and Campaign Mod Editor




A level editor that can be used to make mods.  

I've strived to make tools that can be used to add mods to the game, and build the game through those tools.

This update brings the level editor.

You edit the level with a free form WASD camera.  

You can create, save, and load level JSON files …

11,009 views
enigma_dev
April 04, 2022 12:53 PM
DevBlog 21 - Writing a simple Audio System in OpenAL




Adding audio to my engine.  

I used OpenAL as the API is similar to OpenGL, the graphics API of this project.

I've added sounds to ship engines, lasers, explosions, UI, and more.

OpenAL makes Doppler effects easy, it just works out of the box.  

I know there isn't sound in space, but I'm take…

13,676 views
sausagejohnson
March 20, 2022 11:48 PM
Orx - Portable Game Engine version 1.13 has been released

The Orx community is pleased to announce the 1.13 release. This marks the 13th yearly major release since 1.0 in 2009. There are a substantial amount of changes in this release. Some highlights include:

  • 70+ updates or new features
  • Added a new SoundSystem plugin based on MiniAudio: All platforms now s…
20,410 views

Programmer71 said:

I am interested , please contatc me at mailto:vp8671@libero.it​ so we can discuss about more in depth, i have a long time experience in c++ and opengl.

Thank your for your interest. Please PM me or join us on Discord so we can have a chat about it

9,573 views
IvanEfimov
March 03, 2022 06:10 PM
NeoAxis Game Engine 2022.1 Released

NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

NeoAxis 2022.1 includes the bigger amount of improvements of any release in the last 3 years. Made many graphics and editor improvements, new game specific components were added…

17,804 views
enigma_dev
February 06, 2022 03:33 PM
DevBlog 15 - Binary Camera Collision

How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system).

My firsts idea was to just slap a collision shape around a camera, but this has some issues.

By surrounding the camera with an OBB (oriented bounding box), we …

9,673 views

Today I am proud to introduce a new game engine called Xentu. It's completely free to use, written in C/C++, scripted in Lua, and heavily focused on building 2d games that work cross platform without modification. Here is a link to the main website:

https://xentu.net

After 3+ years of development, th…

4,117 views

Shaarigan said:
Once it came to the decision how we want to manage memory in our engine, I did some research, asked some people about best practice (so what we programmer usually do ? ) and the lead dev of one of my previous jobs suggested this blog post about memory management in BitSquid Engine.

@s…

12,639 views
enigma_dev
January 23, 2022 10:15 PM
DevBlog 14 - AI Collision Avoidance Spheres




An algorithm created to make AI not fly into things (it's not boids).

The high level idea is to create avoidance spheres.

When an ai agent enters a sphere, it avoids the center.

The deeper the agent goes, the more avoidance it has applied to it.

The avoidance removes a portion of its desired direction …

5,284 views

Hello, I'm game developer from korea.

I wanna introduce my in-house game engine.

I just wanna share my works with peoples and talks about it....

Please talks your opinion freely! I want advice of experienced people.

I have been making in-house game engine for a year.

I'm trying make game engine easy to …

3,979 views

@jdtec01 I've actually extensively analyzed your boids article already! 

10,053 views
saltycapn
November 18, 2021 01:37 PM

@TimCS I’ve never tried Godot. Its up to you though My goal is to make my game available on as many platforms as I can and I know unity has that ability and I think it is on the easier side to do it. I could be wrong though. There are also tons of tutorials online for unity so that helps. One big t…

14,745 views
esenthel
August 17, 2021 10:27 AM
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive

Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine

Just got a Huge Update:

#1) Nintendo Switch™ support

Esenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.

Download Esenthel Engine from - https://github.com/Esenthel/Es…

10,322 views
IvanEfimov
August 02, 2021 10:43 PM
NeoAxis Game Engine 2021.3 Released

NeoAxis company releases a new version of NeoAxis Engine, a universal platform for making real-time 3D, 2D projects and window apps. The platform is intended to develop all kinds of 3D and 2D projects such as computer games, simulators, visual trainers, VR systems and to develop window apps with ri…

8,463 views
IvanEfimov
June 04, 2021 01:50 PM
NeoAxis Game Engine 2021.2 Released

NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D/2D game engine. The environment can be used to develop all kinds of 3D and 2D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed ap…

7,648 views
IvanEfimov
March 15, 2021 12:59 PM
NeoAxis Engine 2021.1 Released

NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D/2D game engine. The environment can be used to develop all kinds of 3D and 2D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed ap…

14,558 views
bestos
November 28, 2020 05:29 PM
Real-time 3D Graphics Engine UNIGINE 2.13: High-End Quality for Enterprise Segment and Indie Develop

In line with the strategy of quarterly major updates, including significant improvements in performance,  functionality, and introduction of new flagship technologies, UNIGINE has launched the 2.13 release, offering an impressive number of improvements and enhancements to the engine.

UNIGINE te…

7,861 views
epermyakov
September 10, 2020 06:05 PM
Writing a Real-Time Strategy Engine From Scratch, Or How I Made Pong In Only 3 Years

Hello gamedev.net!

The time has come for me to exit the shadows in which I lurked.

In the fall of 2017, I started going through some OpenGL tutorials and trying to put together my own renderer. It was fun. Maybe it was this feeling of fun that led me down the path that I followed. Here's one of the f…

22,771 views
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