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Latest PixelArt Activity

Hey, I'm Idrees Shah, a freelance pixel artist specializing in animations, sprite sheets, and characters. I'd love to discuss how I can contribute to your project.

https://www.fiverr.com/s/ArQV4X

2,712 views
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pixelamped
March 02, 2024 10:25 PM
Basic shop done / showing off items!

Hello! I have finally finished the start of the shop, there are still things I wish to add, but right now I'm happy with it. I found a way to make items that will appear in the shop super easy to add. All I need to do is add a sprite to the sprite sheet of items, fill out the info in the item dicti…

2,506 views
pixelamped
February 24, 2024 12:59 AM
making the shop functional

Today I worked on adding randomization to the shop aka the Fether Outlet. I made a couple of upgrades/attachments that appear at random, but in the future, there will be a lot more. there is still a lot of kinks to work out, but overall, I'm happy with it. Also, you can't actually buy things yet bu…

15,943 views

Just sent an e-mail inquiry. Hope to work with you soon!

3,263 views

@JoeJ 

Hmm, you know, at first I wanted to delay the chest so that it would catch up with the movement of the body after a while. But given that the movement is very fast, the opposite effect actually occurs. Thanks for pointing this out and it really can be used in interesting situations.

2,885 views
Design critiques?

That's very good artwork. 
Technically, i would eventually remove/darken the kind of fresnel reflection on the bottom right of the ball, because it causes noticeable aliasing.
And the kind of teeth are very small and look a bit like noise or dithering. Eventually remove them or make them larger …

2,050 views
SketBR
August 15, 2023 02:33 PM
Espada de Sheris C.2.3 Update
PlayMODE

Fix bugs

Optimization

New Chapter Two cutscenes

small changes

More…

1,565 views



Hi! Me and my brother have been working on an extension to Aseprite where you can generate map tiles, character animations, and more. We have a background as enthusiast weekend game devs and hope you till find this as useful as we do! ?

We use cloud GPUs to generate the images. If you're interested,…

4,963 views
At the Sea of Madness

Hi guys, the last 24 hours for At the Sea of Madness, a horror point and click adventure based on H.P. Lovecraft universe. https://www.kickstarter.com/projects/wine/at-the-sea-of-madness

Support us!

It's developed with Unity for Mobile (iOS and Android) and PC, then we will see to make it too for Nin…

2,567 views
Making my dream game come!

this is the devlog page of my upcoming game for more info join my discord https://discord.gg/NatqvfJbvt

1,975 views
Weyland_Y2k
March 30, 2023 01:55 PM
Why I Started Game Development
My Very Plagiarized Flappy Bird Clone (Following GMTK's Gamedev Guide)  This is the most unsettling time of my life.

It's my last semester of university and this is the time when the pressure is on to find my calling and stick to it. My focus has always been on many different things, but d…

3,902 views
sanjaypasari
January 06, 2023 12:08 PM
Lighting and atmospheric effects for pixel art? | Sanjay Pasari

Hello I am Sanjay Pasari, I'm making a 2D metroid-style game and have spent a lot of time getting my color palette just right. I'd like to add some lighting/filters/atmospheric effects, but I'm worried that they will skew my palette and make things look off. What sorts of lighting and atmospheric e…

12,843 views
Pixel art artist looking for orders ( projects )

Hi.

I will make Pixel art for you

  • - Character + animation
  • - Tile
  • - Object
    - Other ( nft, icon ) 
  • Message me



     

    3,277 views
    Monsters of Seabrook [Steam, RPG, Monster Collector]
    Monsters of Seabrook

    Wishlist on Steam!

    Capture, train, and fuse together minions into your ultimate weapon against foes and the gym leaders of Seabrook. Become the resident Monster Expert and collect them all!

    • Tame and Raise Minions! There are 133 types of minions to collect and keep track of using y…
    2,269 views

    Motivation is a tricky thing, it comes and goes randomly  and you never know when it will strike. 

    My advise is to build a team for your game. Working with others offers a lot of motivation.  

    Find a person or a few people that complement your strengths and weaknesses. 

    Set time as…

    4,905 views
    theaaronstory
    September 08, 2022 07:29 AM
    A room to grow & behind the text of difference

    Have seen a recent resurgence on Itch (for the amplest of times), which prompted the following blog entry (see image below). Have yet to determine why these seemingly-random fluctuations in page visits occur from time to time (well after promotion), as the tools provided by Itch are not adequate to…

    9,622 views

    The typical approach to avoid traditional 3D rendering is creating sprites for a variety of viewing angles and lighting conditions ahead of time, often by carefully rendering 3D models at low resolution and applying some combination of fancy shaders, postprocessing and manual editing.

    Why can't you …

    5,091 views

    StarTail is a 2D style terraria and Starbound pixel art game, designed to have a specific world creation system instead of a procedural one and with a post-launch based life with updates that added more content to the game, the system will have a mix of like I said starbound, with a fallout new veg…

    4,156 views

    Thanks everyone, I've got a working system now. Easier than I thought it would be!

    I'm using the normal maps on flat planes to create ‘fake’ bump information for lighting. I'm creating depth maps and then converting those to normal maps inside of UE. 

    6,844 views

    I meant a base like the one found at OpenGameArt here and not using someone else's work. I don't want to do that for several reasons, plagiarism being a big one. I think my biggest problem is needing an outline to go off of. I started looking at pixel programs, but I still feel Photoshop would be m…

    7,862 views

    I am excited to announce my new game Peril. Use your javelin to jump across platforms, solve puzzles, and defeat monsters in seven unique worlds.

    Wishlist on Steam: https://store.steampowered.com/app/1798910/Peril/

    3,194 views

    Hello!

    Me and my friends decided to create a game. Since we are students of IT, we would rather focus on programming side of things. None of us is good in drawing. We mean it. We would love to finish this game on some adequate level (and publish it on Google Play), but our only “brake” is visual sid…

    3,236 views
    Pixel artist + animator

    Hello, drawing and animating characters and objects. Please write to me in discord Zapekanka#1990 or FB Vitya Korolyov | Facebook

    5,227 views
    Shinmera
    April 11, 2021 07:57 PM
    Slicing Up the Game - April Kandria Update

    What a hell of a month! We got a lot done, all of it culminating in the release of the new vertical slice demo! This demo is now live, and you can check it out for free!. This slice includes an hour or more of content for you to explore, so we hope you enjoy it!

    Visuals and Level Design

    Like last mon…

    6,936 views
    Shinmera
    February 08, 2021 03:41 PM
    Setting Up Camp - February Kandria Update


    I hope you've all started well into the new year! We're well into production now, with the vertical slice slowly taking shape. Much of the work in January has been on concept and background work, which is now done, so we are moving forward on the implementation of the new features, assets, and writ…

    6,816 views
    YotesMark
    April 01, 2020 03:31 AM
    BGP March Devlog: Corona Con Cancellation Craze

    Some crazy new decade we're having, huh? Should come as no surprise now that delays and scrapped plans are happening left and right, even here at little ol' Yotes Games, thanks to ya homeboy COVID-19.

    Get some details on how we're handling the situation on the main blog.

    3,373 views
    YotesMark
    March 01, 2020 08:00 PM
    BGP February DevLog: Fully Functional Battles!
    Finally starting to look like a GAME, wow!

    … Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the polish stage. The mo…

    4,641 views
    Rubikon
    December 07, 2019 07:41 PM
    #ScreenshotSaturday: Meet the Team: Turbo Torbo

    Since we haven’t talked much about the people behind Rubikon yet (and because we are more of a social media-shy bunch in general), we take the chance and present our team in the most appropriate way: An old school character sheet ?

    The first one is our artist Turbo Torbo, master of the pixels at day…

    3,666 views
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