Advertisement

Latest Tilesets Activity

@aktorsyl  Hi, I found this Godot plugin on Github. It creates normal tilesets from images, but with a few changes it should be able to create isometric tiles too. Since I do not know how your screenshots look like, I'll assume one can just cut a rectangle, make the parts which are not part of…

5,417 views
Advertisement

I meant a base like the one found at OpenGameArt here and not using someone else's work. I don't want to do that for several reasons, plagiarism being a big one. I think my biggest problem is needing an outline to go off of. I started looking at pixel programs, but I still feel Photoshop would be m…

7,865 views
Tiles render a black margin depending of screen size

Thanks for your replies ! I'm studying them !

7,099 views
How take next step in vector terrain rendering? [HELP!]

Thanks@a light breeze , great advice here! I think I'll start with with approach #2

4,539 views

Hi,

Hi, i saw examples for pytmx with pygame but nothing for pyglet on python 3. except those two lines:

Load with pyglet images (experimental):

from pytmx.util_pyglet import pyglet_image_loader

tmx_data = load_pygame('map.tmx')

somebody can giv…

4,394 views
How tightly can I compress my sprites?
On 6/3/2019 at 1:41 PM, HappyCoder said:

I just came up with a name for that. I don't really know if there are any existing resources about it. I was just looking at your sprite for any places there is a lot of redundancy and brainstorming ways to reduce that redundancy.

6,013 views

Hi i am looking for a sprite artist to make a retro looking platformer, preferable with thy smoothness of super mario world and the looks of castlevania

2,648 views
Tessellation of Hexagons into Triangles of depth n
2 hours ago, Rockroot said:

 

To the point: @Gnollrunner Could you ellaborate on how you did this?

How is your data stored? Do the edges contain the corners and the triangles? Why do I need the triangles stored in a QuadTree, when I…

4,222 views
Quote

Anyway, I think the reason you are pointing me to buffer streaming is because I need to alter these chunk meshes a lot, take out transparent parts and insert opaque parts, am I correct?

Since you're using LibGDX, I doubt you have to worry about the low-level details …

3,924 views
Hello~ I've been Developing an Indie Game for about 2 Months now; that is rather close to being a 2D Version of StarCraft 2; you can read about all of the differences from SC2 at the Link near the bottom of the Page. At the Top of the Page in the Link, there are 4 other Links; these can help you…
1,997 views
Finalspace
August 03, 2018 07:06 PM
How i failed the tower defense GD competition

This will be a post mortem explaining how i failed the game dev competition for a tower defense game, so here it goes.

In the start of june 2018 i found the tower challenge post by accident, read the description and was really excited.
So i decided to apply and started right away - without …

3,921 views

i guess method 2 it is, i have some ideas on how to minimize the tile looping each frame, thanks guys

6,220 views

Hey,

So for the past month or so I've slowly been working on a melee-combat centered dungeon crawler. Everything has been coming along very well, but environment art is a bit iffy considering our style (We have 3D rendered pixel art with normal maps for lighting in Unity) and doesn't seem to…

4,911 views

I suggest using sfml-tmxloader or tmxlite.

sfml-tmxloader is meant to be used with SFML and is ready to load maps and render with SFML. It has a few examples in the github repo: https://github.com/fallahn/sfml-tmxloader

tmxlite can be used with many libraries (not just SFML) and has an S…

11,948 views
[Pixel Artist Wanted] Want to help us finish our 2d Tactics RPG?

Hello,

I am 13 years old and would like to help u for your games.

I do Pixel-Art for about a year now.

Here are some examples of my work here, but i don't have much to show you right now:

https://www.piskelapp.com/p/agxzfnBpc2tlbC1hcHByEwsSBlBpc2tlbBiAgMCpwJ_sCgw/view

https:/…

2,980 views

Heyo,

I've been looking for a tool in which I can create tile maps, where I'll see the result in real time / per save so that it will be possible to see transitions between the different tiles directly, without needing to load them up in an editor / game just to check.

Are there any tool…

2,630 views

Every combination of road directions and wat-not, that would be a lot of tiles. However, maybe it is not necessary to pre-gen them and instead generate them on the fly as a road placement is determined. Like, is your game really going to be using all those tiles such that it's necessary to worry …

3,634 views
Industry standard pixel art program Pro Motion NG is coming to Steam

September 20th 2017


BrashMonkey LLC and Cosmigo are pleased to announce that starting September 25th 2017, Pro Motion NG, a new version of Cosmigo's industry standard pixel art and animation tool will be published on Steam by BrashMonkey. Pro Motion can be found in the Steam marketplac…

3,508 views

Actually, done:

" rel="external">

it supports about 200 maps for different NES/SMD games

4,677 views

I usually call that method IsAreaBlocked. Just any descriptive name so you know by the name what it does.

5,666 views
Advertisement
Advertisement