After a bit of motivation trouble earier this week, managed to create a somewhat complicated model in around a day.
I've dubbed him "Pulgator", and if people are curious, here's how he looks closer-up in Blender:
Yeah, I kind of decided to get fancy with baking from a high-poly sculpture, and we both paid for it. I had to actually paint the face manually (with a mixed result), because baking was messing up. And some problems I didn't fix. Also the diffuse texture... Well, it was a nightmare to paint around the (partially messed up) normals, and... Anyway, it's not going to be seen from close-up nor sit on the screen for a long time.
You'll also notice in the video, that I added a moving row. Let's say that the "lava" texture is a work in progress. I still don't have any idea about making shaders, so I tried my best by stacking together three layers with the same texture, moving at a slightly different speed. Hopefully that'll be passable?
Finally, maybe it's time to address one old issue: I'm making the level out of separate, one-sided tile models, and I'm getting all kinds of funny lighting problems. Well, by "address" I mean I've got no idea how to. Maybe I should add a back side to all tiles? But the whole setup seems kind of inefficient. Any ideas are welcome.
Wow! Nice job on the model. I like!