Post-Mortem: The Flesh, the Gear, and the Flame (working title: Monster Frogger)

Published November 30, 2018
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I started this challenge one week after quitting my job. I had calculated that with my frugal lifestyle even my small savings would last me a few months. I feel this is somewhat unfair to the other challengers, but in the state I was before I went AWOL I just couldn't participate.

I had kind of a mad hope that what I would accomplish dedicating myself full-time to my hobbies would somehow let me make a job out of them. Well, this doesn't seem to be happening, but the giant boost to confidence should be worth something.

I think I only installed Unity after I 'signed up' for the challenge (I had stopped using it a year before to experiment with other engines). I was supposed to be the art guy, but the other person fell through, so I ended up doing everything. I used Blender for models, Krita for art, and eventually LMMS for music. I'd say everything went even smoother than I expected. Issues came up, but nothing that I wasn't able to handle.

There's a lot of stuff in this project I promised to myself and at the blog that isn't there, but I didn't feel like starting something major at the last minute. I also toyed around with the idea of making the source code publicly available, but my project looks like a mess of unity packages (which would probably make its educational value rather limited). Sorry.

In the end, I think the most important part for me making it through the challenge was the support of a like-minded group on the forums. Hopefully I'll be able to keep up after the challenge and develop more crazy ideas together.

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