Writing about my project for the Fall 2018 Frogger Challenge.
I started this challenge one week after quitting my job. I had calculated that with my frugal lifestyle even my small savings would last me a few months. I feel this is somewhat unfair to the other challengers, but in the state I was before I went AWOL I just couldn't participate.
I had kind…
I've finally created a project page for this thing, but no video today because I just don't feel like there's been any significant changes. I've uploaded a Windows build. With Unity, of course, anything's possible, so I suppose I could also do Mac and Linux builds, but I have no way to check tha…
In the middle of last week I found out about Cinemachine. Something like yesterday, I also discovered Timeline. All in all, I'm pretty happy with what I've been able to achieve (even if the project is a criss-crossing maze of conflicting scripts and animations):
Well, not so much "…
I decided to call this entry "Borders and a Goal" just to make it easier to remember than "Progress Report 10-Nov". I feel like I've spent the majority of time downloading and going through free effects packs, mostly fruitlessly. Kind of starting to hate particle systems, to be honest. From the …
So, yeah, I've added some sounds and drew a main menu graphic...
...I probably shouldn't have, at least the graphic, because that took quite a bit of time. But I started enjoying drawing, and well... I'm also hoping that even if it's, critically speaking, childish scribbles, maybe …
Been finally working on the player character.
On the plus side, I like the complexity of its... or maybe his? - shape, if that makes sense, and I enjoyed painting the texture. Sorry, I don't know at the moment how to take a good close-up image in Unity. Here is the model in Blender…
As the title indicates, I've added the sawblades. I've decided to put the example in a video. I don't know if that's a good idea, but the default settings for gif capture clearly weren't working, so.
I've removed the fire tiles for now, which kind of negates the bumpiness entirely,…
I'm kind of still in the "can I even do this" mode, and today's experience hasn't been the most promising... Well, it's not a complete show-stopper, but pretty disappointing.
Created the fire trap:
So, what you should notice is, the floor - and almost the entire picture - seems to wa…
I'm going to make a basically vanilla Frogger, as far as gameplay. I'm completely out of practice in pretty much every aspect of gamedev, but I'd like to focus on my art skills at the moment (because I've been getting the feeling that I may enjoy that the most). That said, a few years since seri…