supermikhail

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Russia

Writing about my project for the Fall 2018 Frogger Challenge.

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2 followers
10 entries
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supermikhail
November 30, 2018
Post-Mortem: The Flesh, the Gear, and the Flame (working title: Monster Frogger)

I started this challenge one week after quitting my job. I had calculated that with my frugal lifestyle even my small savings would last me a few months. I feel this is somewhat unfair to the other challengers, but in the state I was before I went AWOL I just couldn't participate.

I had kind…

2,021 views
supermikhail
November 23, 2018
A test build for (formerly) Monster Frogger

I've finally created a project page for this thing, but no video today because I just don't feel like there's been any significant changes. I've uploaded a Windows build. With Unity, of course, anything's possible, so I suppose I could also do Mac and Linux builds, but I have no way to check tha…

2,548 views
supermikhail
November 19, 2018
Cinematic Insanity

In the middle of last week I found out about Cinemachine. Something like yesterday, I also discovered Timeline. All in all, I'm pretty happy with what I've been able to achieve (even if the project is a criss-crossing maze of conflicting scripts and animations):

Well, not so much "…

2,531 views
supermikhail
November 16, 2018
The Final Form

After a bit of motivation trouble earier this week, managed to create a somewhat complicated model in around a day.

I've dubbed him "Pulgator", and if people are curious, here's how he looks closer-up in Blender:

Yeah, I kind of decided to get fancy with baking from a high-…

1,982 views
supermikhail
November 10, 2018
Borders and a Goal

I decided to call this entry "Borders and a Goal" just to make it easier to remember than "Progress Report 10-Nov". I feel like I've spent the majority of time downloading and going through free effects packs, mostly fruitlessly. Kind of starting to hate particle systems, to be honest. From the …

2,338 views
supermikhail
November 06, 2018
Menu, Sound (and other worries)

So, yeah, I've added some sounds and drew a main menu graphic...

...I probably shouldn't have, at least the graphic, because that took quite a bit of time. But I started enjoying drawing, and well... I'm also hoping that even if it's, critically speaking, childish scribbles, maybe …

1,921 views
supermikhail
November 01, 2018
Introducing... the CyberFlea!

Been finally working on the player character.

On the plus side, I like the complexity of its... or maybe his? - shape, if that makes sense, and I enjoyed painting the texture. Sorry, I don't know at the moment how to take a good close-up image in Unity. Here is the model in Blender…

2,146 views
supermikhail
October 29, 2018
See those saws (and despair)

As the title indicates, I've added the sawblades. I've decided to put the example in a video. I don't know if that's a good idea, but the default settings for gif capture clearly weren't working, so.

I've removed the fire tiles for now, which kind of negates the bumpiness entirely,…

2,218 views
supermikhail
October 25, 2018
Fire traps and lighting bugs

I'm kind of still in the "can I even do this" mode, and today's experience hasn't been the most promising... Well, it's not a complete show-stopper, but pretty disappointing.

Created the fire trap:

So, what you should notice is, the floor - and almost the entire picture - seems to wa…

2,409 views
supermikhail
October 24, 2018
The idea

I'm going to make a basically vanilla Frogger, as far as gameplay. I'm completely out of practice in pretty much every aspect of gamedev, but I'd like to focus on my art skills at the moment (because I've been getting the feeling that I may enjoy that the most). That said, a few years since seri…

2,313 views
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