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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Xtremehobo

Anybody left from the 2003 crowd?

88 posts in this topic

I've been a member since 2001. Not really posting that much lately.

 

It is true that the indie game development did not work out financially in the end for me (save for few yrs).

 

But thanks to the game development hobby (and the out-of-the-box attitude / skills it forces upon you), I got a chance to prove myself when working in an offshore team and researched&developed a new algorithm that is now being used in production.

 

That resulted in me being transferred with my family to USA (first on visas, then I got a green card) and now I'm working in a non-game company with 37.5 work-week (a huge change to offshore practices).

 

 

So, it did take some time for the skills [I gained in this hobby] to manifest, but it all worked out pretty well in the end.

 

 

 

Unfortunately, I don't *dream big* with my games anymore, since the costs of living in NY/NJ are so high that even if my new game made $1M, it's still a far cry from retirement.

That would be like - OK, I can retire 5 yrs sooner - maybe even at 60-65 ?

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ru2LkUw.png

Those usernames...

 

Wow. My name is on that list.

 

lol.

 

Hey I'm in there too

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Yeah, I still lurk. Way earlier than 2003, though, I think. I won one of those 3H-GDC competitions (sticky in the screenshot) back in the day.

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It has been a while, just stopping by to wish everyone a happy christmas!

 

(but where's the christmas theme?)

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I'm not around much any more.  My contribution for memory lane was the fastest growing thread I had seen: OMFG Jesus = Hitlar

If you were here then you'll probably remember it...

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hehe thanks for sharing, those old posts cranked me up biggrin.png . Too bad we dont have them anymore.

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Does anybody remember the pink gang? Though that may have been 2004.

I had a different username in those days.
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