WoA IV Judging Feedback

Published August 30, 2016
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WoA IV Scoresheet.

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Team: 7 day masochists
Game: nameless
Download: https://drive.google.com/folderview?id=0ByRMOIz9rEO0NFlIUkg1MDlwVkE&usp=sharing
Members: IYP, newt
Tech: -

Gameplay: 13/25
Graphics: 12/20
Theme: 8/20
Audio: 6/10
FTUE: 6/10
Particiption: -/10
Judges: 3/5

Thoughts:
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The game is obviously severely unfinished, and I really only saw one theme in it (I think which one is obvious). Nevertheless it was in 3D and while the animations were missing and the game was pretty limited I thought it was a worthwhile attempt.

I found it hard to play at first until IYP explained to me that the death animations were missing, which is why it seemed the zombies weren't dying; the game made far more sense after that, but again not much to do besides killing as many zombies as you can and running in circles.

Chat Participation: Heavy
Comment Responses: 1
Blog entries:
https://www.gamedev.net/blog/2080/entry-2262089-woa-day-1/
https://www.gamedev.net/blog/2080/entry-2262112-woa-day2/
https://www.gamedev.net/blog/2080/entry-2262122-woa-day-3/
https://www.gamedev.net/blog/2080/entry-2262142-woa-day-4/
https://www.gamedev.net/blog/2080/entry-2262156-woa-day-5/
https://www.gamedev.net/blog/2080/entry-2262173-woa-day-6/
https://www.gamedev.net/blog/2080/entry-2262181-woa-day-7/
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Team: Aletheia Game Studio
Game: Resurrex
Download: https://drive.google.com/open?id=0B9VrclvlENaSRE9KOVlxSGlZT0E
Members: cefleet, Rick
Tech: Godot game engine

Gameplay: 16/25
Graphics: 16/20
Theme: 16/20
Audio: 7/10
FTUE: 7/10
Particiption: -/10
Judges: 4/5

Thoughts:
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I liked it. The graphics compositing of the dino was really well done. The controls were a bit wonky and several times I thought the game was frozen when the dino was just not moving when I expected it to move since without zombies around the game appears completely still; some idle dino animation could have helped. The connection to the themes of undead and evolution was clear.

Chat Participation:
Comment Responses: 7
Blog entries:
http://aletheiagamestudio.com/devblog-day-0-5-first-prototype/
http://aletheiagamestudio.com/day-2-organization-and-bugs/
http://aletheiagamestudio.com/day-3-dino-walking/
http://aletheiagamestudio.com/day-4-5-6-where-did-the-time-go/
http://aletheiagamestudio.com/day-7-wrapping-it-up/
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Team: Bytetroll
Game: runic
Download: https://www.dropbox.com/s/10vvhhgfhom6k9i/team_bytetroll_runic.zip?dl=0
Members: Bytetroll
Tech: self built, java, libgdx

Gameplay: 6/25
Graphics: 10/20
Theme: 5/20
Audio: 5/10
FTUE: 8/10
Particiption: -/10
Judges: 3/5

Thoughts:
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This entry did not try very hard to meet the themes of the competition; it's not enough to use the themes in the game's art, there also has to be a distinguishing game mechanic that makes use of those themes in my opinion.

The gameplay was mediocre; the player has very little control due to the choice of game (slots) but most of all the game was not correctly balanced, it's too easy to make money and never lose.

Chat Participation: Mild
Comment Responses: 0
Blog entries:
https://www.gamedev.net/blog/2220/entry-2262097-woa-2016-team-bytetroll-day-1/
https://www.gamedev.net/blog/2220/entry-2262130-day-2/
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Team: dmatter
Game: Gamut of Blob
Download: https://drive.google.com/file/d/0ByC640XVJpKJN1Nhb045MTZBMWc/view?usp=sharing
Members: dmatter
Tech:

Gameplay: 23/25
Graphics: 17/20
Theme: 16/20
Audio: 5/10
FTUE: 9/10
Particiption: -/10
Judges: 5/5

Thoughts:
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Great game, the puzzle elements reminded me a bit of Subterra (though far less elaborate of course). I thought the integration of the shadow theme was clever, although the evolution aspect was a little weak in my opinion. Still it was fun to play, and the puzzles were entertaining, not too easy but not too hard either.

Chat Participation:
Comment Responses: 4
Blog entries:
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5304955
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305007
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305207
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305417
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305632
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305740
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Team: Frango Digital
Game: Labrat
Download: http://frangodigital.itch.io/lab-rat
Members: devn00b
Tech: -
Instructions: https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305744

Gameplay: 12/25
Graphics: 13/20
Theme: 17/20
Audio: 5/10
FTUE: 8/10
Particiption: -/10
Judges: 2/5

Thoughts:
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I found the game too hard to play (although there is an exploit where you can just walk around the edges of the map as there are never any obstacles there). It would have been interesting for the player to be able to turn the light on and off at will, with a total finite duration per battery pack. The fixed duration as implemented was annoying to me personally, I would have preferred using it in small bursts. The themes were respected and the graphics were okay.

Chat Participation:
Comment Responses:
Blog entries:
https://www.gamedev.net/blog/2214/entry-2262091-day-1-speed-of-light/
https://www.gamedev.net/blog/2214/entry-2262107-day-2-random-access-memories/
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305013
https://www.gamedev.net/blog/2214/entry-2262121-day-3-dont-stop-me-now/
https://www.gamedev.net/blog/2214/entry-2262140-day-4-comfortably-numb/
https://www.gamedev.net/blog/1924/entry-2262152-week-of-awesome-iv-day-5/
https://www.gamedev.net/blog/2214/entry-2262168-day-6-the-final-countdown/
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305744
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Team: Grey Army
Game: Sepulchre
Download: https://www.dropbox.com/s/dgqzskpzrshtsbl/Sepulchre%20-%20Grey%20Army.zip?dl=0
Members: Servant of the Lord, Celesol
Tech: C++, SFML, self built engine.

Gameplay: 15/25
Graphics: 15/20
Theme: 14/20
Audio: 6/10
FTUE: 9/10
Particiption: -/10
Judges: 3/5

Thoughts:
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Fun game. A little too easy, and it kind of runs on a little too long in my opinion. The art was very nice, my only complaint was that it wasn't obvious where the horizontal corridors were at first as they looked just like walls.

It took me a while to discover that there were more than two animals I could summon; for some reason I was convinced that the "switch" option meant I could give one animal's turn to the other (which I never needed to do) until I clicked on it by accident near the boss fight.

Chat Participation: Heavy
Comment Responses: 5
Blog entries:
https://www.gamedev.net/blog/862/entry-2262094-woa-2016-end-of-day-1/
https://www.gamedev.net/blog/862/entry-2262113-woa-2016-end-of-day-2/
https://www.gamedev.net/blog/1587/entry-2262133-day-3-light-system-done/
https://www.gamedev.net/blog/862/entry-2262157-woa-2016-end-of-day-5/
https://www.gamedev.net/blog/862/entry-2262174-woa-2016-end-of-day-6/
https://www.gamedev.net/blog/862/entry-2262183-woa-2016-end-of-day-7/
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Team: KodingNights
Game: Ruins Of The Risen
Download: https://drive.google.com/file/d/0ByvrLHH7mGvpVWlHekEyMTZxNTA/view
Members: DKoding
Tech: Java, own engine

Gameplay: 22/25
Graphics: 19/20
Theme: 18/20
Audio: 8/10
FTUE: 9/10
Particiption: -/10
Judges: 3/5

Thoughts:
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Very fun shooter. Back story felt a little forced, it would have been fine arcade-style. Nice graphics, many weapons and sweet SFX, a nice shoot'em up all around. Death was kind of unforgiving. The themes were clearly represented in the game.

Chat Participation: Moderate
Comment Responses: 1
Blog entries:
http://darkdroidcom.blogspot.fi/2016/08/week-of-awesome-iv-last-years-week-of.html
http://darkdroidcom.blogspot.fi/2016/08/game-is-coming-along-heres-few-seconds.html
http://darkdroidcom.blogspot.fi/2016/08/menu-screen-done-somewhat-simple-menu.html
http://darkdroidcom.blogspot.fi/2016/08/interresting-choices-game-is-coming.html
http://darkdroidcom.blogspot.fi/2016/08/tweaking-tweaking-polishing-polishing.html
http://darkdroidcom.blogspot.fi/2016/08/final-day-i-have-now-uploading-final.html
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Team: Kseh
Game: Doom in the Shadows
Download: https://drive.google.com/open?id=0B_Q81-JW_FJJODBXa2h3T2lUdG8
Members: Kseh
Tech: C/C++, SFML, self built engine.

Gameplay: 19/25
Graphics: 14/20
Theme: 16/20
Audio: 5/10
FTUE: 9/10
Particiption: -/10
Judges: 2/5

Thoughts:
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The gameplay was creative, as it gets harder and harder to avoid the black holes you end up placing. Other than that not much else to say, decent cohesive graphics but of course not incredibly deep or varied gameplay.

NOTE: I accidentally put a score of 19 for the graphics category on the scoring sheet for this submission.

Chat Participation:
Comment Responses: 2
Blog entries:
https://www.gamedev.net/blog/878/entry-2262081-kseh-woa-iv-post-1/
https://www.gamedev.net/blog/878/entry-2262095-kseh-woa-iv-post-2/
https://www.gamedev.net/blog/878/entry-2262111-kseh-woa-iv-post-3/
https://www.gamedev.net/blog/878/entry-2262123-kseh-woa-iv-post-4/
https://www.gamedev.net/blog/878/entry-2262143-kseh-woa-iv-post-5/
https://www.gamedev.net/blog/878/entry-2262158-kseh-woa-iv-post-6/
https://www.gamedev.net/blog/878/entry-2262170-kseh-woa-iv-post-7/

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Team: mousetail
Game: Undead Evolution
Download: https://www.gamedev.net/index.php?app=core&module=attach&section=attach&attach_id=32967
Members: mousetail
Tech: (not stated, speculated self built.)

Gameplay: 20/25
Graphics: 11/20
Theme: 16/20
Audio: 3/10
FTUE: 8/10
Particiption: -/10
Judges: 4/5

Thoughts:
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This is an interesting and I confess somewhat addictive game. I found some UI and gameplay defects such as the difficulty of placing buildings on the rightmost column, and I couldn't make villagers move close together so placing a few spikes severely limited the placement of my troops; of course you don't need do that anyway to as fully upgraded spikes are overpowered and will cripple all the
zombies coming your way.

The evolution mechanic was creative, and the undead theme is of course clear throughout the game (the hordes of invading zombies give it away).


Chat Participation:
Comment Responses:
Blog entries:
https://www.gamedev.net/blog/2216/entry-2262085-day-1-basics/
https://www.gamedev.net/blog/2216/entry-2262102-day-2-upgrades-and-buildings/
https://www.gamedev.net/blog/2216/entry-2262116-day-3-art-upgrades-from-a-certain-perspective/
https://www.gamedev.net/blog/2216/entry-2262132-day-4-updated-menu/
https://www.gamedev.net/blog/2216/entry-2262161-day-5-first-demo-and-new-team-member/
https://www.gamedev.net/blog/2216/entry-2262163-day-6-second-beta/
https://www.gamedev.net/blog/2216/entry-2262176-day-7-final/
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Team: Neon Light Games
Game: Relic Hunter
Download: https://drive.google.com/file/d/0B7OCTMofiWbhOTNORThvZ2Iyc1U/view?usp=sharing
Members: slicer4ever
Tech: C++, self built engine

Gameplay: 23/25
Graphics: 18/20
Theme: 15/20
Audio: 8/10
FTUE: 10/10
Particiption: -/10
Judges: 3/5

Thoughts:
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The flashlight effect was well done graphically and made the game very tense to play, encountering the monster was frightening (thanks to the nice sound effect). The key mechanic was fairly standard and not very original but it gave a purpose to exploring the map.

I can't help but notice that Relic Hunter is very similar graphically to Forbidden City, they have somewhat different gameplay (although both centering around the theme of shadows) but quite similar layouts and environments.

Chat Participation: Heavy
Comment Responses: 7
Blog entries:
https://www.gamedev.net/blog/1587/entry-2262109-woa-iv-day-2/
https://www.gamedev.net/blog/1587/entry-2262133-day-3-light-system-done/
https://www.gamedev.net/blog/1587/entry-2262141-woa-iv-day-4/
https://www.gamedev.net/blog/1587/entry-2262155-woa-day-5/
https://www.gamedev.net/blog/1587/entry-2262172-woa-iv-day-6/
https://www.gamedev.net/blog/1587/entry-2262185-woa-iv-post-mortom/
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Team: New New Things
Game: Forbidden City
Download: http://www.georg-rottensteiner.de/files/ForbiddenCity.zip
Members: Endurion
Tech: Self built, based on DirectX8, DirectInput, DirectSound (the "Xtreme" engine)

Gameplay: 21/25
Graphics: 15/20
Theme: 15/20
Audio: 6/10
FTUE: 10/10
Particiption: -/10
Judges: 4/5

Thoughts:
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A fun game, the light mechanic was creative and the maps were pretty interesting.

The controls were a bit problematic, which is why I had to take some points out of the gameplay category; my character turned quite slowly, which made it a pain when I needed to hit a light to refuel my torch and then sloooooowly and awkwardly make a half-turn to continue exploring, wasting valuable time.

I found the spikes had a little too big of a hitbox which was frustrating as they killed me once or twice where I felt they shouldn't have. I did like that the spikes were pretty hidden until you were right on top of them, so you had to tread carefully.

One thing that really freaked me out at some point is I seemed to be stuck at some point, so I started wandering around and suddenly when I came back a path had appeared where there was originally a wall. I assume I triggered it by walking on something but it really confused me (in a good way) as who knows, maybe the map is subtly changing while you're playing (actually that could be a fun game
mechanic to explore too).

Chat Participation:
Comment Responses:
Blog entries:
https://www.gamedev.net/blog/1966/entry-2262088-week-of-awesome-iv-day-1/
https://www.gamedev.net/blog/1966/entry-2262104-week-of-awesome-iv-day-2/
https://www.gamedev.net/blog/1966/entry-2262119-week-of-awesome-i-v-day-3/
https://www.gamedev.net/blog/1966/entry-2262137-week-of-awesome-i-v-day-4/
https://www.gamedev.net/blog/1966/entry-2262150-week-of-awesome-i-v-day-5/
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/page-6
https://www.gamedev.net/blog/1966/entry-2262164-week-of-awesome-i-v-day-6/
https://www.gamedev.net/blog/1966/entry-2262178-week-of-awesome-i-v-day-7/
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Team: SilviuShader
Game: Snake Undead
Download: https://1drv.ms/u/s!AjPyTC_8mu6ciNk1rVDhGayymPhfiA
Members: SilviuShader
Tech: C++, self built engine

Gameplay: 16/25
Graphics: 14/20
Theme: 12/20
Audio: 4/10
FTUE: 9/10
Particiption: -/10
Judges: 4/5

Thoughts:
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The camera being locked forward was a irritating but the game is straightforward. I steered my skulls mostly via the minimap as it was easier, and I liked the atmosphere of the game and the backdrop was nice. Not sure about the themes, the undead theme was visible of course but I did not see clear signs of any other theme being present in the game. Maybe there was more content as I did not play it very long as it got a bit dull after a while.

Chat Participation: Moderate
Comment Responses: 1
Blog entries:
https://www.gamedev.net/blog/2213/entry-2262077-woa-iv-day-0/
https://www.gamedev.net/blog/2213/entry-2262087-woa-iv-day-1/
https://www.gamedev.net/blog/2213/entry-2262103-woa-iv-day-2/
https://www.gamedev.net/blog/2213/entry-2262117-woa-iv-day-3/
https://www.gamedev.net/blog/2213/entry-2262134-woa-iv-day-4/
https://www.gamedev.net/blog/2213/entry-2262149-woa-iv-day-5/
https://www.gamedev.net/blog/2213/entry-2262165-woa-iv-day-6/
https://www.gamedev.net/blog/2213/entry-2262177-woa-iv-day-7/
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Team: Slaughterhouse Gaming Corp
Game: Light of Felin
Download: https://dl.dropboxusercontent.com/u/41065/LightOfFelin.zip
Members: Riuthamus, Jaden, MasterKG, iCompose
Tech: UE4

Gameplay: 23/25
Graphics: 18/20
Theme: 15/20
Audio: 7/10
FTUE: 6/10
Particiption: -/10
Judges: 4/5

Thoughts:

Fun and interesting game, a large map to explore with lots of content. The controls were not always responsive (sometimes the fires wouldn't light up even if I was directly in front of them, maybe the cooldown is random?).

Great art as always from Riuthamus.

It would have been nice to introduce the basic controls in an in-game tutorial (or even a help screen) as it is completely non-obvious how to play when you first start the game. I found Riuthamus' Youtube video and kind of followed along, would probably have been lost and frustrated without it.

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Chat Participation: Heavy
Comment Responses: 6
Blog entries:
https://www.gamedev.net/blog/1862/entry-2262084-woa-day-1-post-1-concepts/
https://www.gamedev.net/blog/1862/entry-2262100-woa-day-1-end-of-day/
https://www.gamedev.net/blog/1862/entry-2262127-woa-day-3-end-of-day/
https://www.gamedev.net/blog/1862/entry-2262169-woa-day-4-5-and-6-boatloads-of-info/
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Team: Something Fun
Game: Shadow raider of Ruins
Download: https://drive.google.com/file/d/0BwkUknY2eaT1V3BMZ25YYnRlbEE/view?usp=sharing
Members: ryan20fun
Tech: UE4

Gameplay: 21/25
Graphics: 15/20
Theme: 16/20
Audio: 5/10
FTUE: 9/10
Particiption: -/10
Judges: 3/5

Thoughts:
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Very cool gameplay, although I didn't really know how to "finish" a stage? After collecting what seemed like all the chests there was no clear victory condition so I just exited the stage, perhaps I didn't find all of them. Clever use of the shadow and ruin themes.

Chat Participation:
Comment Responses: 0
Blog entries:
https://www.gamedev.net/blog/1924/entry-2262120-week-of-awesome-iv-day-3/
https://www.gamedev.net/blog/1924/entry-2262138-week-of-awesome-iv-day-4/
https://www.gamedev.net/blog/1924/entry-2262152-week-of-awesome-iv-day-5/
https://www.gamedev.net/blog/1924/entry-2262166-week-of-awesome-iv-day-6/
https://www.gamedev.net/blog/1924/entry-2262179-week-of-awesome-iv-day-7/
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Team: Stout Walrus
Game: Stellar Salvager
Download: https://www.dropbox.com/s/r3gkhypzxikeqex/StellarSalvager_1.0.zip?dl=0
Members: ArThor
Tech: C#, self built engine

Gameplay: 18/25
Graphics: 14/20
Theme: 13/20
Audio: 6/10
FTUE: 7/10
Particiption: -/10
Judges: 2/5

Thoughts:
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Imaginative use of the shadow theme, I did not find any clear evidence of the other theme though (maybe "ruins" but pretty weak in my opinion).

I understand that the game was going for 2D newtonian physics but the spacecraft's movement was hard to control, and the camera was a little glitchy making it hard to see the ship sometimes. Making the rotation speed slightly slower might have helped. It was hard to judge the distance of your ship to the asteroids.

The gameplay is somewhat self-limiting as you burn up faster and faster as you get closer to the sun, so you have to be very careful in planning your jump from asteroid to asteroid; near the end, even the slightest miscalculation can burn your spaceship to a crisp.

Graphics were pretty good but not exceptional.

The game would not run at first (Windows 7) because of some font incompatibility issue. It took me a while to track down and resolve the issue, so I have to penalize the FTUE score a little bit.

Chat Participation:
Comment Responses: 2
Blog entries:
https://www.gamedev.net/blog/2098/entry-2262082-woa-iv-day-1-idea/
https://www.gamedev.net/blog/2098/entry-2262105-woa-iv-day-2/
https://www.gamedev.net/blog/2098/entry-2262118-woa-iv-day-3/
https://www.gamedev.net/blog/2098/entry-2262139-woa-iv-day-4/
https://www.gamedev.net/blog/2098/entry-2262151-woa-iv-day-5-end/
https://www.gamedev.net/blog/2098/entry-2262167-woa-iv-day-6/
https://www.gamedev.net/blog/2098/entry-2262180-woa-day-7-stellar-salvager-final-release/
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Team: Thaumaturge
Game: The Shadows Twisted
Download: https://dl.dropboxusercontent.com/u/58334662/TheShadowsTwisted.zip
Members: Thaumaturge
Tech: Panda3D, python.

Gameplay: 19/25
Graphics: 16/20
Theme: 16/20
Audio: 10/10
FTUE: 8/10
Particiption: -/10
Judges: 5/5

Thoughts:
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This game SERIOUSLY gave me the chills while playing; the combination of audio, lighting, and the difficulty of locating those ghosts was just right for me, hence the judge and audio points awarded.

The fighting was interesting as the enemies actually had interesting movement patterns and didn't just hurl themselves against you; this contributed to the tense atmosphere and constantly watching your back. All around one of the best submissions this year in my opinion.

Chat Participation:
Comment Responses: 9.....you know what, a crap ton, he's good for his 10, i promise.
Blog entries:
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5304656
http://thaumaturge-art.com/index.php?/archives/35-WoA-IV,-Day-1-Fighting-for-a-World-of-Undeath.html
http://thaumaturge-art.com/index.php?/archives/36-WoA-IV,-Day-2-Combat!.html
http://thaumaturge-art.com/index.php?/archives/37-WoA-IV,-Day-3-The-Undead-World.html
http://thaumaturge-art.com/index.php?/archives/38-WoA-IV,-Day-4-Shadows-and-a-Moving-World.html
http://thaumaturge-art.com/index.php?/archives/39-WoA-IV,-Day-5-Crash,-Boom,-Bang!.html#prettyPhoto
https://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305704
http://thaumaturge-art.com/index.php?/archives/40-WoA-IV,-Day-6-The-Final-Boss!.html
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Team: Unicore
Game: Prometheus
Download: https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing
Members: Orymus3
Instructions: https://www.gamedev.net/blog/2219/entry-2262184-build-instructions/
Tech: Unity

Gameplay: 23/25
Graphics: 17/20
Theme: 18/20
Audio: 6/10
FTUE: 9/10
Particiption: -/10
Judges: 4/5

Thoughts:
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Great gameplay, lends itself to fairly complex strategies. I still thought it was a little too hard, the start could have used being a little slower so that Prometheus would have time to build up the defenses before the onslaught, but you could still get pretty far if you were quick to set up.

Clean graphics make this game fun and engaging to play, I can see this being pretty close to marketable with a little bit more polish and some extra gameplay; kudos doing all this in a week!

The game managed to meaningfully integrate three out of the four themes which is quite an achievement.

Chat Participation:
Comment Responses: 7
Blog entries:
https://www.gamedev.net/blog/2219/entry-2262092-day-1-immagonna-participate-this-year/
https://www.gamedev.net/blog/2219/entry-2262093-day-2-woa-iv-is-taking-its-toll/
https://www.gamedev.net/blog/2219/entry-2262136-day-3-and-thunder-stuck/
https://www.gamedev.net/blog/2219/entry-2262147-day-iv-show-me-what-youve-got/
https://www.gamedev.net/blog/2219/entry-2262160-day-5-sleep-where-art-thou/
https://www.gamedev.net/blog/2219/entry-2262171-day-6-where-grown-men-break/
https://www.gamedev.net/blog/2219/entry-2262186-day-7-learning-to-man-up/
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8 likes 7 comments

Comments

ArThor

Thanks for the feedback on Stellar Salvager! I really needed to get the final bits of polish in and adjustments to the camera and controls but I just ran out of time!

The game would not run at first (Windows 7) because of some font incompatibility issue. It took me a while to track down and resolve the issue, so I have to penalize the FTUE score a little bit.

Can you give any more details on this? What was the problem and how did you get around it? Someone else had a similar issue and I thought I had fixed it. The game should include the two fonts it uses and if there is an issue, it should fall back to any installed font the system has so something else must be going wrong and I'd really like to fix it.

Thanks again for the feedback!

August 30, 2016 09:26 AM
Bacterius

Thanks for the feedback on Stellar Salvager! I really needed to get the final bits of polish in and adjustments to the camera and controls but I just ran out of time!

The game would not run at first (Windows 7) because of some font incompatibility issue. It took me a while to track down and resolve the issue, so I have to penalize the FTUE score a little bit.

Can you give any more details on this? What was the problem and how did you get around it? Someone else had a similar issue and I thought I had fixed it. The game should include the two fonts it uses and if there is an issue, it should fall back to any installed font the system has so something else must be going wrong and I'd really like to fix it.

Thanks again for the feedback!

Basically the system did not understand how to load OTF fonts, and it did try to fall back, but the font it chose to fall back to (in my case Aharoni) did not support the "regular" style requested by the application, so the game crashed on startup. After going through your code with a decompiler, I eventually tried converting the OTF font to TTF and renaming it and it worked correctly afterwards.

August 30, 2016 11:14 AM
Orymus3

Thanks Bacterius!

Might just clean it up a bit and export it for Kongregate as a free mini-game.

Surprised you liked the art :P

August 30, 2016 04:38 PM
ArThor

Basically the system did not understand how to load OTF fonts, and it did try to fall back, but the font it chose to fall back to (in my case Aharoni) did not support the "regular" style requested by the application, so the game crashed on startup. After going through your code with a decompiler, I eventually tried converting the OTF font to TTF and renaming it and it worked correctly afterwards.

I wasn't expecting anyone to have to decompile things to get it working but thanks for the info. I'll look into correcting that.

August 30, 2016 05:08 PM
Bacterius

Basically the system did not understand how to load OTF fonts, and it did try to fall back, but the font it chose to fall back to (in my case Aharoni) did not support the "regular" style requested by the application, so the game crashed on startup. After going through your code with a decompiler, I eventually tried converting the OTF font to TTF and renaming it and it worked correctly afterwards.

I wasn't expecting anyone to have to decompile things to get it working but thanks for the info. I'll look into correcting that.

You know how it is with us engineering types, when something doesn't work we just gotta figure out why :)

August 30, 2016 08:36 PM
SilviuShader

The camera being locked forward was a irritating but the game is straightforward.

The camera is not locked forward, you can rotate it. Left/ Right arrow keys to rotate the camera.

September 01, 2016 07:07 AM
Thaumaturge

This game SERIOUSLY gave me the chills while playing; the combination of audio, lighting, and the difficulty of locating those ghosts was just right for me, hence the judge and audio points awarded.

The fighting was interesting as the enemies actually had interesting movement patterns and didn't just hurl themselves against you; this contributed to the tense atmosphere and constantly watching your back. All around one of the best submissions this year in my opinion.

Oh, wow, thank you! That's really good to read--I'm glad that you enjoyed it so! ^_^

Overall, thank you for the feedback--it's much appreciated! ^_^

September 01, 2016 02:59 PM
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